Heimdall is an isometric action-adventure RPG from 1991 where you guide the hero Heimdall and his crew across the mythological realms of Utgard, Midgard, and Asgard to recover stolen weapons from Loki. The core gameplay loop involves exploring islands, engaging in combat against monsters, solving puzzles, and avoiding traps, blending adventure elements similar to early Zelda titles within a distinct cartoon aesthetic.
The central objective involves guiding the title character and his assembled crew across a vast archipelago comprising three distinct mythological maps: Utgard, Midgard, and Asgard. The atmosphere blends the epic scope of Norse legends with a distinct, cartoon-style presentation, viewed from an isometric perspective.
The gameplay experience is a blend of several genres, incorporating elements reminiscent of early action-adventure titles, specifically drawing comparisons to early Legend of Zelda structures. Players will navigate environments, engage in direct combat against various monsters encountered on their journey, and interact with the local inhabitants of the islands. A significant portion of the challenge lies in deciphering and solving intricate puzzles scattered throughout the world, alongside avoiding environmental traps.
The structure revolves around exploration and progression across the three primary world maps. Success depends on mastering the combination of real-time action during combat encounters and thoughtful problem-solving required to bypass obstacles and advance the narrative toward recovering the stolen divine weapons. The game is categorized as a mix of Adventure, Puzzle, and Role-playing elements.
This main game release does not feature any officially released downloadable content (DLC) or expansions.