This 2000 Port brings the overhead-view crime shooter experience to the Game Boy Color. You navigate a single, near-future city divided into three districts, unlocking new zones by achieving score targets through missions initiated via payphones and general criminal activity. The core loop involves free-roaming exploration and vehicle theft within this structured urban sandbox.
The game takes place within a single, large metropolis situated at an undisclosed time in the near future. This urban environment is segmented into three distinct districts: downtown, residential, and industrial zones. Players begin in the first area and must unlock subsequent districts sequentially by achieving specific score milestones.
The fundamental loop involves players freely exploring the city and engaging in criminal activities. A central mechanic is the ability to steal any vehicle encountered for transportation. Missions are initiated by answering in-game telephones located throughout the map. Progression is directly tied to accumulating score, which is earned both through completing assigned objectives and through general lawlessness within the city limits.
The game centers on a single city divided into three zones. Players must reach a set score threshold in the initial district to gain access to the next area, and repeat this process to unlock the final zone. This structure mandates engagement with all available activities—missions and crimes—to fully explore the environment.
As a Port, this version translates the original design constraints to the Game Boy Color hardware. It retains the core elements of its source material, focusing on vehicular mayhem and mission completion within its constrained environment. The game features no associated DLC, expansions, remakes, or remasters for this specific release.
What does the player primarily do to advance?
Players advance by answering calls to start missions and by committing crimes to raise their score. Successfully completing these tasks allows access to new parts of the city, expanding the playable area and the scope of available objectives.