As a 1999 Game Boy Color Port, this version of Grand Theft Auto delivers the original top-down criminal freedom, featuring cities technically scaled to rival larger handheld worlds. Gameplay involves mission completion and open exploration, tracking notoriety via a "trouble bar." Distinctive features include an exclusive character named Kelly and a completely new 8-bit instrumental soundtrack composed by Anthony Paton, making it a unique technical adaptation of the debut title.
The defining characteristic of this specific port is its commitment to retaining the scope of the original PC release. The cities were converted tile-for-tile, resulting in game worlds that were substantially larger than what was typical for Game Boy Color titles, pushing the limits of the handheld's hardware capabilities.
Gameplay mechanics center around freedom of movement within these expansive cityscapes. Players undertake missions and engage in open-ended exploration, managing their notoriety through a system represented by an on-screen trouble bar, which functions similarly to the wanted level system found in other iterations.
Beyond the sheer scale of the maps, this version introduced several unique elements tailored for the Game Boy Color platform.
The game features an exclusive character named Kelly, who could also be renamed Sumner by the player. Furthermore, a specific cheat code unlocks an additional 15 characters, reportedly based on the games' creator.
A significant departure from the original versions is the soundtrack. All music previously heard on in-game radios and menus has been replaced with entirely new 8-bit instrumental tracks composed specifically for this Game Boy Color release by Anthony Paton.
This title is classified strictly as a port of the original Grand Theft Auto.