This 1999 main racing simulator for the PlayStation features two modes: Arcade Mode for immediate, damage-optional racing, and the comprehensive Gran Turismo Mode, which requires earning licenses to unlock nearly 650 cars and 27 tracks, including rally circuits. Progression in the main mode centers on winning trophies to advance and purchasing vehicles, offering a simulation experience focused on collection and credential-based advancement.
The experience is split between two primary modes. Arcade Mode allows for immediate, unrestricted racing, where the player can freely choose vehicles they wish to use, and can optionally enable damage modeling for a more challenging simulation of on-track incidents.
The main draw, however, is the Gran Turismo Mode. This mode requires methodical progression. Players must first earn various driver's licenses to qualify for different classes of competition. Success in races earns trophies, which in turn unlock new courses and further racing opportunities. Furthermore, vehicles must be purchased using in-game currency earned through successful participation.
A defining characteristic of this installment is its sheer scale. The game boasts a catalog of nearly 650 distinct automobiles, providing an extensive roster for enthusiasts to collect and race. This collection is supported by 27 unique racing tracks, notably including specialized rally circuits alongside traditional road courses.
Mechanically, the physics and graphical presentation remain closely aligned with its predecessor, emphasizing a simulation-focused driving feel. A key enhancement in the simulation mode is the ability for players to enter individual events separately, if they don't want to enter the whole tournament, offering greater flexibility in career progression. A notable departure from the previous title is that the player is no longer able to "qualify" for each race entered.
The simulation aspect is driven by the necessity of earning licenses and managing vehicle acquisition. Unlike purely arcade experiences, progression is tied to proving driving competency and building a personal garage through careful financial management. While players can opt out of the full tournament structure, the core loop revolves around earning credentials and unlocking content through performance.
As a main title released in 1999, this game does not feature any downloadable content (DLC) or post-launch expansions. All available cars, tracks, and modes are included in the initial release.
Yes. For players seeking immediate action without the commitment of the career structure, Arcade Mode provides the ability to select any unlocked car and race on available circuits directly.