Glover is a platforming adventure port, originally released in 1999, where you control a sentient, four-fingered magical glove on the PlayStation. Your objective is to restore the Crystal Kingdom after a wizard's accident scattered the protective magic crystals, which you must retrieve by manipulating them as rubber balls. Gameplay centers on precise control, bouncing, and rolling the crystal through varied magical realms to solve environmental puzzles and overcome obstacles set by the corrupted glove, Cross-Stitch.
The central narrative requires the glove to recover these scattered crystals to reverse the environmental decay. The urgency of the quest is heightened by the fact that the wizard's other glove was corrupted by the potion explosion, transforming it into the primary antagonist, known as Cross-Stitch. The setting blends traditional fantasy elements with the challenge of environmental repair across various magical realms.
As a platform and adventure title, the core mechanics revolve around the manipulation and transportation of the magic crystals. To prevent them from shattering upon impact, Glover casts a spell that transforms the crystals into manageable rubber balls. A significant portion of the gameplay involves mastering the physics of controlling this crystal ball—bouncing it, rolling it, and utilizing its momentum to navigate complex 3D environments and solve puzzles. The glove itself possesses unique magical abilities essential for traversing the diverse landscapes where the crystals have landed.
Success hinges on the player's ability to master the unique physics associated with handling the crystal ball. Different terrains and environmental hazards demand precise control over the ball's speed and bounce trajectory. Players must integrate the glove's inherent magical skills with careful movement to overcome obstacles and access hidden areas required for crystal retrieval.
This version represents the PlayStation port of the original experience, which first appeared in late 1999. As a port, it focuses on translating the established gameplay mechanics and level design to suit the specific control scheme and hardware capabilities of the PlayStation platform. Currently, there are no officially released downloadable content packs or expansions associated with this specific version.
The dynamic interaction with the crystal ball serves as the game's defining feature. Players must learn to utilize different bounce states—such as a high bounce or a controlled roll—to activate switches, defeat enemies, and cross gaps, making the management of the ball's state as important as the glove's direct movement.