This 1984 arcade-style main game tasks you with managing the Ghostbusters team to lower New York City's rising PK energy level before the goddess Gozer awakens. The core loop involves monitoring a map for alarms, driving the Ghostmobile through traffic while capturing casual ghosts, and then engaging in side-view action to wrangle major hauntings over a trap using proton beams. Success earns funds to upgrade vehicles, while failures result in setbacks. The gameplay alternates between overhead strategic movement and focused capture mechanics.
The gameplay loop seamlessly blends strategic map management with real-time driving and unique combat encounters. From the team's Headquarters, players monitor a map of midtown Manhattan, watching for both random spirit sightings and critical "ghost alarms." Plotting an efficient route to the disturbance is the first step in any operation.
As the team drives their purchased Ghostmobile through the city streets, they must navigate traffic while simultaneously attempting to capture any casual, roaming spirits encountered along the way. Success in these initial encounters contributes to the team's funds.
Upon reaching a location marked by a major haunting, the perspective shifts to a side-view action sequence. Two members of the team position themselves, deploying their proton beams. The core challenge here involves maneuvering the spectral entities over a strategically placed ghost trap. A successful capture earns vital income, which is essential for upgrading the operation.
The money earned from successful busts is reinvested back into the business. Players utilize these funds to purchase new Ghostbuster vehicles and acquire modifications to enhance their equipment and efficiency in the field. Conversely, failed captures result in the ghost escaping, often after sliming one of the team members.
This title was made available across a wide array of early home computing and console systems, including DOS, Atari 8-bit, Commodore 64/128/MAX, ZX Spectrum, MSX, Sega Master System/Mark III, Amstrad CPC, Atari 2600, and Apple II.
As a main release from that era, the game features a self-contained experience. There are no official DLCs or expansions associated with this original release.
The game captures the essence of the film through its dual-view structure: the overhead strategic driving across the city map contrasted with the focused, side-view confrontation requiring precise beam control and trapping skills.

This is a complete modification of the US version of Ghostbusters on the NES. Features: - Overhauled graphics (99% original. Character sprites and Slimer adapted from The New Ghostbusters 2 on the Famicom). - Doubled performance on many sections of the game. - Much improved gameplay/controls everywhere. - Heavily rebalanced game design. - Countless bugs fixed.

Ghostbusters is an action game that features an overhead-view and a side-view. From Ghostbusters HQ, the player must monitor a map of midtown Manhattan for "ghost alarms", as well as for casual, roaming spirits, and plot a route to the alarmed area. Once the route is plotted, the player then controls the purchased Ghostmobile as it drives through traffic. Here, the player is able to capture casual ghosts on the way if they are en route. When the haunted location is reached, the game switches to a side-view. Two of the Ghostbusters will take position, activate their proton beams, and toss a trap to the ground. The player must then use the two Ghostbusters to attempt to lead the ghost(s) over the placed trap. Once activated, the trap springs to capture any ghosts directly above it. A successful capture will earn the player money, which can then be used to purchase new Ghostbusters vehicles and new modifications for it. An unsuccessful capture will see the ghost fly away (after nastily sliming one of the Ghostbusters).