This 2012 Role-playing Game (RPG) centers on a young swordsman who travels through time to train with his ancestors against the recurring threat of the Terrus Firma. Gameplay features a traditional turn-based combat system supporting six party members, but notably lacks random encounters as enemies are visible on the map. A core objective involves recruiting up to 108 characters, though world exploration in towns is menu-driven. This title exists outside the main continuity of its series.
This title is a main entry in the role-playing genre, originally released in 2012 for the PlayStation Portable. The narrative centers on a young man whose life is shaped by ancestral tales concerning recurring threats known as the Terrus Firma, monsters prophesied to return every hundred years. Inspired by these stories, the protagonist trains diligently for the inevitable conflict. An unexpected encounter with hostile creatures leads him and his friends to a mysterious individual named Xephon, who facilitates a temporal shift. This journey transports the heroes back in time, where they meet their ancestors, setting the stage for a conflict that spans generations. It is important to note that this title exists within a universe separate from the main continuity of the established series.
The game employs a traditional turn-based battle system, maintaining the established standard of fielding up to six party members simultaneously. A notable departure from some genre conventions is the absence of random encounters; enemies are visible on the screen, allowing players a degree of control over when combat initiates.
A central feature of this role-playing experience involves the recruitment of a large roster of characters. Players are tasked with attempting to gather a total of 108 unique individuals to join their cause. While the world features towns and locations, exploration within these areas is handled through menu navigation rather than direct, physical movement by the player character.
The protagonist’s journey involves being trained by his ancestors after being transported to the past. This training is essential for him to be prepared to face the returning Terrus Firma in his own time. The core loop involves preparing the party, engaging in visible enemy encounters, and advancing the multi-generational narrative.
The core appeal lies in its unique time-spanning premise, where the present-day protagonist must learn from his past relatives to prepare for a future threat. Furthermore, the direct control over initiating combat encounters, due to the visible enemy placement, offers a strategic layer to exploration.
As of the current date, there are no recorded DLCs or expansions associated with this main game release.