As the first expansion for Galactic Civilizations II: Dread Lords, Dark Avatar enhances this turn-based strategy experience by adding two new civilizations, the Korath and the Krynn, and a new campaign centered on the Drengin Empire. Key gameplay additions include specialized Agents for espionage missions, a planetary "environment" statistic affecting colonization, and resource-yielding asteroid fields on the map. This content requires the base game and integrates substantial new ship hulls and customization options into the existing galactic conquest framework.
The Korath, described as a genocidal offshoot of the Drengin species, bring a unique and aggressive dynamic to the galaxy.
The Krynn offer another distinct civilization for players to interact with or control.
Espionage receives an enhanced role through the introduction of specialized "Agents." These units can be hired to conduct missions such as sabotage or destabilization on rival worlds. Conversely, players can deploy counter-agents to defend their own planets against incoming rival espionage attempts.
A new "environment" statistic is applied to planets. This statistic directly influences which civilizations can colonize a world natively, or conversely, what specific technologies must be researched before a particular civilization can successfully settle that location.
The space map is expanded with the addition of asteroid fields. These celestial bodies can be mined by players to yield resources that are then directed to specific colonies, boosting their manufacturing capacity.
Players gain access to a substantial amount of new content for ship construction, including many new ship hulls and various types of "jewellery" used for customization and potential statistical bonuses.
Yes, the expansion adds the ability for players to create custom opponents, allowing for greater personalization of sandbox game setups beyond the pre-defined factions.
This content is available exclusively on PC (Microsoft Windows).