Front Mission is the inaugural tactical Strategy Main Game, first released in 1995, where you engage in deep, turn-based combat controlling customizable mecha called Wanzers. The core loop involves strategic grid movement and detailed component customization—swapping arms, legs, and weapons—which directly affects battlefield performance. Its unique feature is integrating this granular mechanical management with a character-driven military narrative centered on conflicts involving Wanzers. The game has received at least one official remake.
The gameplay centers around deep, turn-based tactical combat played out on grid-based maps. Players maneuver their squad of Wanzers, utilizing terrain and positioning to gain advantages in battle. A significant element of the experience involves managing and customizing these mechanical units.
Wanzers are highly modular machines. Players can swap out various components, including arms, legs, torso, backpack, and weaponry. This customization directly impacts performance, movement capabilities, and combat effectiveness on the battlefield. Combat resolution involves detailed hit detection, where specific body parts of the enemy Wanzer can be targeted and disabled, adding a layer of strategic depth beyond simple health depletion.
The integration of detailed mechanical customization with traditional tactical RPG structure sets this title apart. Success hinges not only on strategic movement during battle phases but also on the preparation and loadout decisions made before deployment. The serialized storyline ensures that character progression and narrative choices remain central to the experience.
As the main entry that launched the series, this title contains no downloadable content (DLC) or expansions. It has seen one official remake since its initial release, ensuring its core mechanics and story have been revisited for modern audiences.
The original experience is available on the Super Famicom and the WonderSwan Color platforms.