Forsaken is a science fiction First-Person Shooter and Simulator released in 1998. In this main game, you pilot a craft through zero-gravity environments, engaging in fast-paced combat that requires mastering six degrees of freedom movement. Its core distinction lies in integrating physics-based, true 3D flight simulation into the shooting action. The experience, originally on PC, PlayStation, and Sega Saturn, has since received a remaster.
This title is a science fiction First-Person Shooter (FPS) that merges high-speed action with simulation elements, originally launching in 1998 for platforms including the Sega Saturn, PC (Microsoft Windows), and PlayStation. As a main game release, it focuses entirely on its core combat experience, offering players a distinct entry in the late 90s shooter landscape.
The game plunges players into a futuristic setting where the primary mode of engagement involves maneuvering complex environments without the constraints of traditional gravity. The atmosphere is characterized by intense, close-quarters combat across various detailed, often claustrophobic, arenas where spatial awareness is paramount.
The central gameplay loop revolves around piloting a specialized craft through missions that demand precision, speed, and tactical awareness. Players must master six degrees of freedom movement, allowing for full rotational and translational control in three-dimensional space. This mechanic is crucial for navigating the complex level designs and engaging enemies effectively.
Combat involves utilizing an arsenal of futuristic weaponry against various hostile targets. Success hinges on understanding momentum and inertia, as movement is not simply forward and backward but encompasses all vectors of motion. This simulation aspect requires players to actively manage their craft's inertia to achieve precise stops and turns.
The defining feature of this experience is its emphasis on true 3D, zero-gravity flight simulation integrated directly into a first-person shooter framework. Unlike many contemporaries, movement is physics-based, requiring players to learn how to stop, turn, and strafe in an environment where up and down are relative concepts.
This is presented as a complete main game experience. There are no officially documented downloadable content packs or standalone expansions associated with this title. While the original 1998 release defined the experience, the game has since received one remaster, updating the presentation for contemporary hardware.
The initial release spanned multiple platforms, including the Sega Saturn, PC, and PlayStation. The core mechanics remain consistent across these versions, though the remaster offers updated visual fidelity.

"Developed by Probe Entertainment and Iguana Entertainment and first released in 1998 for PlayStation, PC and Nintendo 64, Forsaken was a vision of a dystopian future where science has gone out of control. Scavengers from all over the known worlds have come to Earth to loot the remains of the technology that can found in underground tunnels. But beware! You must fight your way past automated defenses and the scum of the universe to find the treasures hidden on each level. As you mount your hoverbike, be prepared for deadly combat. You are going to quickly learn that the future is... Forsaken!"

An N64 port of Forsaken.