As a port of a classic brawler, Fighting Force 64 (1999) delivers intense hack and slash action where you select one of four characters to fight through waves of enemies. Gameplay centers on close-quarters combat across urban and sci-fi locales, utilizing both fists and environmental weapons like bottles and chairs to take down the forces of Dr. Zeng. Players progress through stages like malls and subways, with minor route choices available on the path to the final confrontation.
The action begins immediately with a police blockade surrounding Dr. Zeng's imposing office skyscraper. From there, the conflict spills out into a variety of distinct environments. Players will navigate through locations such as bustling shopping malls, subterranean subway systems, and secure Coast Guard bases, culminating in a final confrontation at the top of Zeng's remote island headquarters. The atmosphere blends gritty urban decay with elements of science fiction as players fight through Zeng's organized forces.
This game falls squarely into the Fighting and Hack and slash/Beat 'em up genres. The gameplay emphasizes relentless, wave-based combat where players must clear areas of numerous enemies. A key feature is the extensive use of environmental weaponry. Beyond standard fists, players can utilize objects found within the stages, including bottles, chairs, knives, and firearms, adding variety to the offensive options available during encounters.
The overarching goal is the systematic dismantling of Dr. Zeng's criminal operation. Players select one of the four available protagonists and progress through a linear series of stages, fighting through Zeng's henchmen to reach the mastermind himself. Furthermore, the game offers a degree of player agency through choices regarding the specific territory or route taken through certain areas, allowing for slight variations in the path to the final showdown.
Players choose from four unique characters, each possessing different fighting styles and motivations for taking on the criminal syndicate. While the core mechanics remain consistent—brawling and weapon utilization—the distinct character roster provides replayability and different approaches to overcoming enemy encounters.
As of its release, this title does not feature any downloadable content (DLC) or official expansions. The content available is self-contained within the initial release for the Nintendo 64 platform.