This seminal 1984 Main Game is an open-ended space trading and combat simulator where you pilot a ship across a vast galaxy. The core loop involves earning credits through commerce—buying low and selling high—to upgrade your vessel for survival against pirates. Its revolutionary feature was the use of 3D wireframe graphics. The narrative centers on a young pilot seeking vengeance and uncovering secrets tied to a legendary location, requiring the player to achieve the rank of "Elite" in combat.
This seminal title, first released in 1984, is a pioneering space trading and combat simulator that established a blueprint for open-ended gameplay in the genre. Players begin as a novice pilot, setting out from the planet Lave with a modest ship and a small amount of capital. The core experience revolves around navigating a vast, procedurally generated galaxy, engaging in commerce by buying low and selling high across numerous star systems, while simultaneously managing ship upgrades, fuel, and defense against opportunistic pirates and rivals. The ultimate goal is to elevate one's combat rating to the prestigious rank of "Elite."
The game blends several genres, offering a unique sandbox experience. At its heart is the open-ended model, meaning there is no singular, mandatory path to follow. Players can dedicate themselves to trading, bounty hunting, or exploration across multiple available platforms, including DOS, Amiga, and the Nintendo Entertainment System.
A significant feature at the time of its release was the implementation of revolutionary 3D graphics, utilizing wireframe rendering with hidden line removal to depict spacecraft and planetary environments. Combat is fast-paced and requires precise maneuvering, functioning as a twitch-based shooter element within the simulation framework.
The economic system requires players to understand supply and demand across different star systems. Successful trading is crucial for earning the credits necessary to purchase better weaponry, shields, and faster hyperdrive systems, which are essential for surviving encounters in more dangerous sectors of space.
While the gameplay is largely player-driven, a narrative framework exists that provides context for the player's journey. The story follows a young pilot whose father, a seasoned trader, is killed under mysterious circumstances involving a heavily armed vessel. The player is left adrift with cryptic clues pointing toward a deeper conspiracy involving a secret organization known as the Dark Wheel and the search for a legendary location called Raxxla. This quest for vengeance and truth often necessitates achieving high combat status. The atmosphere balances the isolation of deep space with the tension of constant potential ambush.
This title is recognized as a genre-maker due to its combination of features previously uncommon in home computer games. Its innovation lies in the seamless integration of a complex, non-linear economic simulation with real-time, 3D space combat. Furthermore, the original release included supplementary material—a novella—to provide background lore regarding the universe's moral and legal codes, adding depth beyond the immediate gameplay loop.
Originally launching in 1984, this game saw extensive porting across nearly all contemporary home computer systems, including DOS, Commodore 64/128, ZX Spectrum, Amiga, and the Nintendo Entertainment System, ensuring its wide reach during the era.
As a main game title from its initial release period, there are no officially documented DLCs or expansions associated with this specific 1984 version.


Elite Plus was upgraded to take advantage of EGA, VGA and MCGA. It was coded entirely in assembly language by Chris Sawyer, who later wrote RollerCoaster Tycoon. Elite Plus had a ninth galaxy that can only be reached by hyperspacing into Witch Space.