This 1994 side-scrolling platformer tasks you with controlling Donkey Kong and Diddy Kong to reclaim a stolen banana hoard from King K. Rool. Gameplay involves precise jumping, swinging, and utilizing each character's unique abilities across varied environments. A distinctive feature is its use of pre-rendered 3D graphics, giving the 2D sprites a unique visual depth. The adventure emphasizes exploration, rewarding players for finding numerous hidden collectibles and bonus areas throughout the stages.
The gameplay centers on precise jumping, swinging, and utilizing unique character abilities to navigate complex, hazard-filled stages. Players alternate between the two playable heroes: Donkey Kong, who possesses greater strength, and Diddy Kong, who is smaller and quicker. Success often relies on mastering the duo's combined moveset, which includes cartwheels, climbing, and riding various animal companions found throughout the journey.
A defining characteristic of this platformer upon its debut was its use of pre-rendered 3D graphics. This technique gave the 2D sprites a depth and visual texture that set it apart significantly from contemporary console games of the era, creating a distinct and memorable aesthetic.
Beyond simply reaching the end of each level, the game strongly encourages thorough exploration. Nearly every stage is designed with hidden pathways, secret bonus areas, and numerous collectibles scattered throughout. Discovering these elements is key to fully completing the adventure and unlocking all its content.
The story kicks off when Donkey Kong's prized banana collection is pilfered by the Kremling Krew, leading to an immediate and determined pursuit across the island to recover the stolen goods and rescue Diddy Kong, who is captured early in the narrative.
This main game title has been made available across several platforms over the years, including the Super Nintendo Entertainment System, Wii, Wii U, and New Nintendo 3DS. As a core, standalone release, there are currently no official downloadable content packs or expansions associated with this specific version of the adventure.


A ROM hack which changes Donkey Kong Country to be centered around Mario (taken directly from Super Mario World).

A mod that replaces Donkey Kong with Dixie Kong, along with her gliding abilities.

A new take on the DKC Competition Cartridge to run through some new levels. 10 points for all balloons and enemies for balance.


Donkey Kong Country Mania is a ROM hack/mod of Donkey Kong Country that aims to mix some old and new together much like the game that inspired this hack, Sonic Mania. Some new levels and ideas are remixed with some reimaginings of levels from DK’s handheld past.

DKDC: Donkey Kong Distortion Country is a ROM hack/mod of Donkey Kong Country which adds whole new levels and bosses to the game.

Donkey Kong Country: Boss Blitz is a ROM hack/mod of Donkey Kong Country that transforms the game into a boss rush mode.

An expanded port of the original Donkey Kong Country for the SNES. Includes extra collectables, remixed/remastered music and sound design, and additional game modes and minigames.

Game Boy Color port of Donkey Kong Country.

The Donkey Kong Country Competition Cartridge is a cut-down competition variant of Donkey Kong Country manufactured for use in the Nintendo PowerFest '94 game competition and later featured in the Blockbuster World Video Game Championships II event. Following the end of the later contest, copies of the Competition cartridge were sold in a Nintendo Power subscribers catalogue. Due to its rarity (the back insert states the print run was of 2,500 copies), the game has become a prized collector item. The actual game consists of a few select levels from Donkey Kong Country with the addition of a point counter and a few minor tweaks to encourage scoring, the goal being to score as many points as possible. The tree house and banana cave at the start of Jungle Hijinxs have been disabled and all of the animal tokens in the early levels have been replaced with banana bunches, making it impossible to reach the bonus round without the usage of a cheating device. The player is also given 50 starting extra lives instead of the 5 as in the original game. The game has a time limit of five minutes, which is displayed at the center of the screen. After the allotted time, the game freezes.