As a 1984 Micro VS. Game & Watch port, Donkey Kong 3 offers a distinct, dedicated two-player competitive experience, separate from its arcade namesake. Gameplay centers on direct opposition where one player controls Stanley and the other controls Donkey Kong. This release is notable as one of only three multiplayer titles in the Game & Watch line, emphasizing immediate, head-to-head arcade action on specialized handheld hardware.
This title, released in August 1984, is a unique entry within the broader franchise, specifically presented as a Micro VS. Game & Watch release. It is important to note that despite sharing a name with an arcade title, this version offers an entirely distinct gameplay experience tailored for the handheld format. As a port in this context, it adapts core concepts into a dedicated, limited-screen environment characteristic of the Game & Watch line.
This specific release is one of only three multiplayer titles produced for the Game & Watch series, designated by the model number AK• 302, where "AK" signifies "Attack Kong." The core value proposition lies in its dedicated, two-player competitive format, contrasting with many single-player handheld experiences of the era. The atmosphere is purely arcade-focused, built around immediate, competitive action on a specialized handheld unit.
The defining feature of this 1984 handheld iteration is its built-in two-player functionality. Unlike most contemporaneous handhelds, this unit allows for direct competition between two individuals simultaneously.
The gameplay centers around a direct confrontation between two distinct roles. One player assumes control of Stanley, while the other controls Donkey Kong. This setup dictates the entire structure of the interaction, focusing on direct opposition rather than a single player navigating obstacles against an AI opponent. The mechanics are designed to facilitate quick, head-to-head arcade sessions on the specialized hardware.
This specific Game & Watch release is a self-contained unit, manufactured in a limited run of 250,000 units worldwide.
No, this version of the game does not feature any downloadable content or expansions. It was released as a complete, standalone product. Furthermore, there is one known remake associated with this specific handheld design.

A planned Mini Classics version of Donkey Kong 3 was in the works, but never got released. In a stock image, it is mislabeled as Donkey Kong Junior.

The Modern version has a few differences. First, Mario replaces Stanley (just like how an Orange Yoshi replaces him for the Modern mode of Greenhouse in Game & Watch Gallery 3). Mario and Donkey Kong also have bubble shooters instead of insecticide sprays. Plus, the setting is a Ghost House. Lastly, the bees have been replaced by a fireball and a Boo. The fireball remains in place until pushed away by the bubbles. The Boo attempts to sneak up on either Mario or Donkey Kong when one of them is busy refilling his bubble shooter. When the fireball or Boo reaches Mario's or Donkey Kong's side, whoever receives it freaks out. Unlike in the Classic version, music is featured.