As a foundational Main Game released in 1981, this arcade platformer tasks you with scaling multi-tiered industrial levels—like construction zones—to rescue Pauline from Donkey Kong. The core gameplay loop centers on precise timing to jump over rolling hazards and utilize ladders while managing a strict timer. It is historically notable for integrating one of the earliest complete narratives in gaming via simple cutscenes, introducing both Mario (as "Jumpman") and the titular ape.
This foundational arcade title, first released in 1981, established a new standard for action-platforming challenges. It serves as the debut for two of the industry's most recognizable figures, including the character originally known as "Jumpman," who later became a global icon.
The premise is straightforward: a giant ape has abducted the beautiful Lady and carried her to the top of a perilous construction site. Players must navigate this dangerous, multi-tiered environment to reach the top and complete the rescue before time expires.
This game is categorized as a Main Game, offering a pure arcade experience focused on precise timing and vertical ascent across distinct, industrial-themed stages. The primary objective is climbing to the highest point of the structure while managing a constant countdown timer.
The setting is defined by its early industrial aesthetic, featuring environments such as construction zones, cement factories, and complex scaffolding structures. The core mechanic requires players to master jumping to avoid continuous threats thrown by the antagonist ape.
The gameplay loop centers on climbing ladders, timing jumps to clear rolling barrels and other projectiles, and strategically interacting with environmental elements like removing rivets from the girders to affect the structure or clear a path forward.
This title is notable for being one of the earliest examples of a complete narrative structure integrated directly into the gameplay experience. Simple, non-interactive cutscenes advance the story between stages, providing context for the action beyond simply achieving a high score.
As an original release for the Arcade platform, the core experience remains consistent with its initial design. There are currently no official downloadable content packs or expansions associated with this version.
The game has seen at least one official remake since its initial launch, offering modern interpretations of the classic structure, but the original 1981 version remains a singular, self-contained challenge.

In this romhack Donkey Kong kidnaps Pauline again but gets help from the four Pac-Man ghosts Blinky, Pinky, Inky and Clyde. Jumpman and Pac-Man must join forces to save Pauline. Each board contains a number of pellets that must all be picked up before the board can be finished. You start each board playing as Jumpman, but you can temporarily transform to Pac-Man by picking up a power pellet. When you play as Pac-Man you are invincible and can chase and catch the ghosts. Make the Jumpman/Pac-Man team a success and save Pauline, but ... don't forget to pick up all pellets !!!








Donkey Kong is an action game released in 1981 by Nintendo. Avoid a variety of obstacles while heading through a construction site to make it to the top and rescue Lady. Use the hammer to destroy the barrels and fire coming towards you to earn more points.


Journey back to the beginning of Mario's career, when the plucky hero single-handedly took on the mighty Donkey Kong for the very first time! This game is a port of the original Donkey Kong arcade, which is different from the NES version.


Donkey Kong is a Game Boy game which starts out with the premise of being a straight remake of the original Donkey Kong arcade game. Although at first it appears to be just a port, the familiar levels from the arcade game are just a prelude to the real platform jumping adventure. There are 97 levels spread out over 9 worlds. These levels are much more complex than the originals, featuring scrolling backgrounds, numerous objects to collect, and enemies to avoid. Along the way, you will encounter several boss style battles with Donkey Kong, as well. When played on a Super Game Boy, the game is colorized, digitized speech is added and the ending music takes advantage of the SNES sound chip.

The second official port of Donkey Kong for the Commodore 64 was developed by Ocean Software. It is more faithful to the original game.

The ZX Spectrum port of Donkey Kong was developed by Ocean Software.

The Amstrad CPC port of Donkey Kong was developed by Ocean Software.

The MSX port of Donkey Kong was developed by Ocean Software.

The Commodore 64 port of Donkey Kong is very much faithful to the original arcade port, with some small differences. This port was developed by Atari.

The Commodore VIC-20 port of Donkey Kong was developed by Atari, Inc., under the Atarisoft label.

The Apple II port of Donkey Kong was developed by Atari, Inc., under the Atarisoft label. It was released as a floppy disk.
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