As the second expansion for the MMORPG Dark Age of Camelot, this 2003 release enhances the endgame by introducing the lost lands of Atlantis, featuring four distinct zones like the underwater Oceanus and volcanic Volcanus, accessible only to high-level characters (Level 40+). It adds one new race per realm (Half-Ogres, Shars, Frostalfs) and features segregated PvE-focused Atlantean trials, alongside graphical updates including improved textures and water effects. Access requires the base game.
The primary focus within these new territories is engaging with the "Trials of Atlantis," a series of challenging obstacle courses and encounters left behind by the ancient inhabitants. These trials are specifically targeted at veteran players, requiring a minimum character level of 40 to begin participation.
A key feature of the Atlantean zones is their structure regarding player conflict. While accessible from any realm, each realm accesses its own segregated version of the Atlantean lands. This design choice ensures that the new exploration and monster-battling content remains focused on Player vs. Environment (PvE) activities, preventing Player vs. Player (PvP) conflict within these specific areas.
The core gameplay loop is extended by providing substantial new environments for high-level characters to test their abilities against formidable creatures and complex environmental challenges presented by the ancient Atlantean defenses.
This expansion provides a substantial addition to the endgame content pool, focusing on deep exploration and high-level PvE challenges within four unique, thematically distinct zones, alongside new playable races that integrate into the existing realm structure.