This 2003 main game blends Adventure and Fighting genres, structured across three character-specific story parts inspired by the martial arts epic. Gameplay centers on Wudan-style combat, requiring players to master basic attacks, combos, and defensive actions like blocking and evasion. Skills improve organically as you fight; using specific moves, such as unarmed strikes, directly boosts that related skill level, allowing for combat specialization.
The central focus of the experience is the martial arts combat system. Players engage in intricate fights utilizing a set of basic attacks, detailed attack combos, and specialized moves. Defense is equally important, featuring mechanics such as basic blocking, combo blocking sequences, and evasion maneuvers.
A key system involves character progression tied directly to combat performance. As players fight, characters learn new techniques, acquire various items, and earn in-game rewards. Skill improvement is dynamic; utilizing specific attack types, such as unarmed strikes, directly boosts the related skill level, allowing for gradual character specialization based on the player's chosen fighting style.
The overall narrative is segmented into three separate sections, each dedicated to one of the primary characters from the source material. This structure allows players to experience the overarching story from multiple perspectives, deepening the understanding of the plot and character motivations throughout the adventure.
As of the current date, this title does not feature any downloadable content (DLCs) or official expansions. The core experience delivered upon its 2003 release remains the complete package.
Skills are leveled up organically through repeated use. For instance, consistently employing unarmed combat techniques will increase the proficiency and effectiveness of those specific skills, allowing players to customize their martial arts mastery over time.