Count Pacula is a Mod for the NES, released in late 2024, blending Puzzle and Arcade elements. You play as Pac-Man, allied with Blinky and friends, navigating an ancient mansion to stop Count Pacula. The core loop involves consuming red dots while evading crushing walls and the Count himself. A unique feature is the Moon power-up, which allows you to fire bats to shrink ghosts, making them edible for Pac-Man.
The atmosphere centers around an ancient Pac mansion where a dark figure known as Count Pacula resides. This character is presented as a blight upon the otherwise respectable Pac family lineage. To rectify this long-standing embarrassment, Pac-Man forms an unlikely alliance with Blinky, one of the classic ghosts, who brings along his associates Harry and Rocky. The objective is to confront Count Pacula during his nightly routine of consuming red dots within the mansion before dawn. The narrative is loosely inspired by a canceled concept for a video pinball hybrid game, lending a unique, slightly off-kilter tone to the proceedings.
The gameplay shifts the focus from the original title's structure. Players control Pac-Man and his newly formed ghost entourage as they navigate the mansion floors. The primary goal involves consuming the red dots that appear. A key element involves Count Pacula fleeing frantically from the assembled group, attempting to avoid being crushed by moving walls.
The introduction of power-ups significantly alters the dynamic. When a Moon item is collected, the player gains the ability to eat the red pac-dots and, crucially, fire bats. These bats serve to shrink the pursuing ghosts, making them vulnerable to consumption by Pac-Man, adding a layer of strategic offense and defense not present in the base game structure this mod is built upon.
This modification is exclusively available on the Nintendo Entertainment System. As a mod, it does not feature any official downloadable content (DLC) or standalone expansions.
The experience blends elements of the Puzzle and Arcade genres, utilizing the established framework of its parent game to deliver fast-paced action centered around collection and evasion.