Command & Conquer, a foundational Real-Time Strategy (RTS) main game first released in 1995, tasks you with choosing between the GDI or the Brotherhood of Nod in a high-tech conflict over the resource Tiberium. The core loop involves building bases, managing Tiberium harvesting for production, and commanding tactical military forces in real-time combat. Its distinctive features include faction-specific playstyles and the use of surveillance to gain strategic advantages across multiple classic platforms.
This seminal title, first released in 1995, established a foundational blueprint for the Real-Time Strategy (RTS) genre. Set in a gritty, high-tech future, players are immediately immersed in a global conflict centered around the mysterious, resource-rich substance known as Tiberium. The core experience revolves around strategic base construction, resource management, and tactical military engagement across various platforms, including DOS, PC (Microsoft Windows), Sega Saturn, PlayStation, and Nintendo 64.
The game plunges players into a world fractured by the emergence of Tiberium, a crystalline alien substance that is both valuable and environmentally devastating. Two primary factions vie for global dominance: the technologically advanced, peacekeeping Global Defense Initiative (GDI), and the enigmatic, zealous Brotherhood of Nod, led by the charismatic figure known only as Kane.
Players must choose a side, committing to either GDI’s structured military might or Nod’s reliance on guerrilla tactics and covert operations. The atmosphere is defined by a struggle for control over this volatile resource, determining the fate of the world.
The gameplay loop centers on a cycle of expansion, production, and combat. Success hinges on the efficient gathering of Tiberium, which fuels the construction of structures and the production of military units.
A key element of the experience involves utilizing electronic intelligence and surveillance to gain an advantage over the opposition.
This game is notable for pioneering several conventions that became staples of the RTS genre. Its use of full-motion video (FMV) cutscenes to advance the narrative between missions provided a cinematic layer to the strategic gameplay, distinguishing it from earlier strategy titles.
The primary resource, Tiberium, must be harvested from fields using specialized harvesters, which then transport the material back to a refinery for processing. This creates a constant tension between expanding resource collection routes and defending established infrastructure.
While this is the main game release, it has one official expansion pack available, offering further missions and content beyond the core campaign.
Given its historical significance and the core mechanics of base management and faction-based warfare, this title remains a crucial entry point for understanding the evolution of real-time strategy gaming.

A remastered version of the original Command & Conquer, part of the Command & Conquer Remastered Collection. Created by the former Westwood Studios team members at Petroglyph Games alongside the dedicated community. Every game element has been recreated in 4K detail, including the completely remastered legendary soundtrack by Frank Klepacki.

C&C Level-CD: Vol.3 is an unofficial add-on with 400 extra levels for Command & Conquer. The CD also includes several editors, cheats and hints.

Covert Operations is an add-on for Command & Conquer which features 15 new missions, new music tracks, and multiplayer maps. Unlike the original game, the missions of Covert Operations can be played at any time and in any order, and are not accompanied by mission briefing cut-scenes. It added two new units to the game, and the new missions are more difficult than those of the original. The add-on pack features the DOS version's soundtrack, which includes music that was absent from the Windows 95 (or Gold Edition) version. Covert Operations was originally needed to unlock secret missions, which were later enabled by a patch to the main game.