This main game, released in 1998, is an arcade vehicular combat racer for PC and Mac where the core loop involves aggressive driving, destroying opponents, and completing objectives that often include running over pedestrians for points. A distinctive feature is the robust damage modeling, requiring players to utilize trackside repair pickups to maintain vehicle integrity amidst the chaotic demolition derby action.
The central experience revolves around aggressive driving and vehicular mayhem. Unlike traditional racing games, success is often measured by the amount of damage inflicted upon rivals and the environment. The atmosphere is characterized by dark humor and over-the-top action, pushing the boundaries of arcade racing simulation prevalent at the time of its release. The game is categorized as a Racing and Indie title.
The gameplay loop involves competing in a series of events where the goal is not just to cross the finish line first, but to survive and destroy the competition. Vehicles are highly customizable in terms of damage tolerance and offensive capabilities, allowing players to tailor their approach to the chaotic circuits.
A unique system within the game involves vehicle integrity. As cars sustain damage during races—whether from collisions with opponents or environmental hazards—their performance degrades. Players have the ability to seek out repair pick-ups scattered across the tracks. These pickups are crucial for maintaining competitive viability, as a heavily damaged vehicle will quickly become unmanageable or be eliminated from the race entirely.
The defining feature separating this game from standard racing titles is the emphasis on pedestrian interaction as a scoring mechanic. While racing and opponent destruction are key, points are also awarded for running over non-player characters (NPCs) scattered throughout the courses. This mechanic, combined with the robust damage modeling, places it firmly in the vehicular combat subgenre.
Furthermore, the game features a substantial roster of tracks and vehicles, providing significant replayability through varied environments that encourage different tactical approaches to demolition.
As a main release title from 1998, there are currently no officially released downloadable content (DLC) packs or expansions associated with this game. The experience is contained entirely within the base game package available on its original platforms.

Game Boy Color port of Carmageddon II: Carpocalypse Now.

Carmageddon 64 was a port of Carmageddon II, released for the Nintendo 64 video game console in 2000. It was developed by Software Creations, and due to be published by Interplay, but it was published by Titus Entertainment after they bought the company. The game featured opponents and levels from Carmageddon II, as well as a couple of exclusive characters.

Carmageddon for Sony PlayStation - is a unique version of the first game from the Carmageddon series. Due to the serious PlayStation's hardware limitations nearly everything was done from scratch for this release. That is why all the levels are completely different from what was created for the original game. Also, the zombies were made as 3D models instead of sprites (by the way, there is no possibility to turn on pedestrians as an alternative to zombies, but their blood is still red).

In many regions, the game was censored, changing the pedestrians to zombies with green blood.

The German version of Carmageddon II: Carpocalypse Now had the pedestrian changed to aliens as a censorship measure.