This 2009 DLC for Burnout Paradise requires the base game and introduces the "Cops and Robbers" online mode, a team-based capture-the-flag system where players fight to deliver gold to their base, with possession transferring upon a successful takedown. It also adds police variations for 33 existing cars, enhancing competitive replayability within Paradise City's established environment.
The central feature of this DLC is the introduction of the "Cops and Robbers" online game mode. This mode transforms the familiar high-speed environment of Paradise City into a structured, team-based competition centered around a modified capture-the-flag objective.
Players are sorted into two distinct teams: Cops or Robbers. The primary goal is to secure a designated "gold" item and successfully transport it back to the team's designated base. A critical dynamic involves player interaction: if a player carrying the gold is successfully taken down (wrecked) by a member of the opposing team, possession of the gold immediately transfers to the opponent who performed the takedown. The team that manages to deliver the highest total value of gold to their base by the end of the match wins the overall contest.
In addition to the new mode, this pack enhances vehicle customization options. It integrates police-themed variations for 33 of the existing cars featured in the main Burnout Paradise roster. These additions provide new visual aesthetics for players to utilize across all game modes.
This content is designed to slot directly into the existing online infrastructure of Burnout Paradise. It does not function as a standalone experience; it requires the original game to launch and play the new mode. The scope is focused on adding a deep, replayable competitive framework rather than introducing broad new single-player content or map expansions.