As a modification for Doom II released in 2016, Brutal Doom: ZioMcCall's Vision fundamentally overhauls the weapon sandbox primarily for competitive PvP online play. This mod features remade original weapons with smooth animations, re-scripted damage, and an alternate fire system, plus added reload mechanics. Distinctive additions include a new Grenade Launcher, a scoped Railgun, and an Assault Rifle spawning weapon. This version is specifically advised against for co-op or single-player experiences.
The central appeal of this modification lies in its comprehensive re-engineering of the original arsenal. If the standard deathmatch felt repetitive, this version addresses that directly by remaking nearly all original weapons. This includes implementing smooth animations, re-scripting and balancing weapon damage values, and introducing an alternate fire system for a significant portion of the arsenal.
Reload mechanics have also been integrated, adding a layer of tactical management to the fast-paced action that defines the source material. The modification extends beyond just the base weapons, replacing even the deathmatch-specific armaments found in Skulltag configurations.
Players will encounter entirely new tools of destruction integrated into the PvP environment. Specifically, this includes a new Grenade Launcher and a new Railgun, which features an integrated scope mode for precision targeting. The only entirely new weapon introduced into the standard loadout is an Assault Rifle, which players will spawn with, though the classic pistol remains available.
As a modification, this content relies entirely on the existence of the parent game. It does not feature any official downloadable content (DLCs) or standalone expansions. The focus remains strictly on enhancing the core PvP experience through weapon and animation refinement rather than adding new narrative content or levels.
While the primary recommendation is for PvP online matches, the developers have indicated the possibility of a cooperative version being released at a later date. Currently, however, the experience is optimized and advised for competitive deathmatch scenarios over co-op or single-player runs.