Brian Lara Cricket '96 is a 1996 main game simulation focused entirely on the sport of cricket, released for the Amiga and Sega Mega Drive/Genesis. The core gameplay loop involves players mastering the tactical opposition between batting—requiring precise shot selection to score runs—and bowling, which demands accurate delivery placement and fielding strategy. This title, known as Shane Warne Cricket in some regions, offers a complete cricket competition experience on its original platforms.
The gameplay loop revolves around participating in full cricket matches, requiring strategic decision-making both while batting and bowling. Players must master timing and shot selection when at the crease, aiming to score runs against the opposing team. Conversely, when bowling, the focus shifts to accurately placing deliveries and selecting the appropriate field settings to take wickets.
The simulation aims to capture the nuances of the sport, translating the tactical depth of cricket into an accessible video game format suitable for the hardware capabilities of the mid-1990s.
As a main title, the game focuses on delivering a comprehensive cricket experience without relying on additional downloadable content. There are no officially released DLCs or expansions associated with this title, meaning the entire feature set was present upon its initial release in 1996.
This title was made available on the 16-bit Sega Mega Drive/Genesis and the Amiga computer system. It is important to note that in certain regions, such as Australia and New Zealand, this game was marketed under the alternate title, Shane Warne Cricket.
Players can typically expect to engage in various match formats available within the game's structure, allowing for different lengths of competition. The mechanics emphasize the fundamental opposition between the batsman and the bowler, requiring players to adapt their strategy based on pitch conditions and the opposition's strengths.
No screenshots available for this game.