Bloodstone: An Epic Dwarven Tale is a high fantasy Role-playing Adventure game originally released in 1993 for DOS. You begin by forming a three-member party after your clan is attacked by the Taldor, setting out to retrieve Khamalkhad and unite warring tribes. Distinctive features include a unique magic system where spells have limited numerical uses, requiring players to study to relearn them, and the ability to gain permanent skill increases by praying to sleeping gods at their resting points. The game features races like Dwarves, Humans, and Lizardfolk in its classic RPG structure.
This is a high fantasy role-playing adventure game originally released in 1993 for the DOS platform. Set in a world steeped in lore, the narrative begins with a dramatic opening sequence where the main character's clan is attacked by the vicious, goblin-like creatures known as the Taldor, who are afflicted by a violent bloodlust. Players must assemble a party of three companions to embark on a critical quest: to retrieve the artifact Khamalkhad and ultimately unite the warring Northern and Southern tribes. The atmosphere blends classic high fantasy elements with a unique, somewhat gritty setting.
The gameplay centers around traditional role-playing mechanics combined with adventure elements, utilizing the engine established by its predecessors. After the initial inciting incident, players select three members to form their adventuring party. The game features a diverse roster of races and character types encountered, including Dwarves, Humans, Lizardfolk (Tlengle), Amazons, Wizards, and the antagonistic Talador.
Magic is handled through a distinct system where spells are quantified numerically, ranging from one to ninety-nine uses. When a spell is cast, one "use" is depleted. Once the uses for a specific spell are exhausted, the character either forgets the magic or must acquire a totem to relearn the desired spell by assigning the character to study it.
A notable feature involves the game's pantheon of gods. Players have the opportunity to visit the resting places of these sleeping deities. By performing a specific action—whispering a prayer—the player can receive a permanent increase to a character's skills, offering lasting progression benefits throughout the journey.
As a main game release from 1993, this title offers a complete, self-contained experience. There are no officially released downloadable content packs or expansions associated with this title, nor have any remakes or remasters been issued since its initial launch. The experience is rooted in the classic role-playing engine utilized for its time.
The central goal driving the adventure is the retrieval of Khamalkhad, which is essential for achieving the larger political aim of bringing peace between the disparate Northern and Southern factions of the realm.