As an arcade shooter first released in 1981, Astrosmash tasks you with commanding a stationary laser cannon to maximize your score by destroying incoming threats. The core loop involves continuously firing unlimited ammunition at meteors, which vary in size and can split, and white spinning bombs; missing a bomb costs a life, while missing a meteor only deducts points. Later stages introduce UFOs and guided missiles, demanding precise targeting against escalating dangers across platforms like Intellivision, Xbox 360, and PC.
The primary gameplay loop revolves around continuous firing to destroy incoming objects before they pass the defensive line. Players utilize unlimited ammunition to engage targets ranging from common meteors to more dangerous enemy ordnance. Success is measured by accumulated points, while failure to intercept certain objects results in point deductions or loss of lives.
The threats encountered are varied. Meteors, the most frequent hazard, come in different sizes and colors, with some splitting into smaller projectiles upon impact, demanding quick target prioritization. A distinct threat comes from white, spinning bombs; letting these pass results in the loss of a life, unlike meteors which only reduce the score.
As difficulty progresses, the threat escalates with the introduction of hostile UFOs and guided missiles designed specifically to target the player's cannon. Mastering the timing and trajectory required to neutralize these advanced enemies is key to high-score pursuit.
The game distinguishes itself through its specific penalty system and the blend of natural and artificial threats. The dual consequence system—score deduction for missed rocks versus outright life loss for missed spinners—forces players to constantly re-evaluate which threats demand immediate attention. Furthermore, the atmosphere described in its original marketing suggests an intense, computer-engaged defense scenario against an alien barrage.
This title has seen releases across several platforms since its debut. Original availability included the Intellivision console. Later iterations have appeared on platforms such as the Xbox 360, PC (Microsoft Windows), and legacy mobile devices, indicating its enduring appeal across different technological eras.
It is important to note that while the original game is the focus, there has been one documented remake released over the years, offering a modernized take on the classic formula.
As of the current information, there are no documented DLCs or expansions available for this main game title.


Astrosmash was originally a Shoot´em up game for the Intellivision console in 1981. This reimagined version is based on the game’s original theme and gameplay but much more exciting and challenging. The new graphics are phenomenal and the amazing background music adds a lot of excitement.


An adaptation of Astrosmash for the Atari 2600 platorm