This DLC for *Aliens: Colonial Marines* enhances the core shooter experience by adding exclusive gear: the Plasma Pulse Rifle and Sonic Electronic Ball Breakers grenade. It also integrates the US Colonial Marines Academy firing range, a new environment aboard the U.S.S. Sephora where players test weapon speed and accuracy across obstacle courses. This content requires the base game and focuses solely on arsenal augmentation and skill practice, offering no new story missions.
The primary focus of this DLC is the introduction of specialized weaponry that players can integrate into their loadouts for use across the base game's existing modes.
Two distinct items are added to the player's arsenal:
In addition to the new gear, the pack provides a dedicated area for skill refinement set within the game's universe.
This new environment is situated aboard the U.S.S. Sephora. It serves as a controlled testing ground where players can measure the speed and accuracy of any weapon they possess. The range features multi-room obstacle courses that require players to differentiate between and engage targets designated as hostile enemies or non-combatant civilians.
This content is strictly supplementary to the main shooter experience. It does not introduce new story missions or significant gameplay mechanics outside of the provided gear and the training simulation. Its scope is limited to enhancing the player's existing arsenal and providing a dedicated practice space for refining combat proficiency within the established framework of the game.
Contains frequent moderate to strong violence and frequent strong language.