This is an expansion for the 2003 real-time strategy game, Age of Mythology, requiring the base game. It introduces the Atlantean civilization, a fourth playable culture with unique units and gods, alongside a new campaign continuing the story. Core gameplay is enhanced by the ability to summon a Titan, a massive godlike unit, and quality-of-life features like auto-queueing for production. It offers substantial new content integrated directly into the existing RTS framework.
The central addition to the gameplay roster is the introduction of the Atlantean civilization. This fourth major culture brings its own unique architecture, units, technologies, and mythological roster, offering a fresh strategic challenge against the established Greek, Egyptian, and Norse factions.
The expansion features a new single-player campaign that continues the narrative threads left unresolved in the base game. The story focuses on the survivors of Atlantis ten years after their downfall. Under the influence of a servant of the imprisoned Kronos, the Atlanteans seek new lands and resources, leading to renewed conflict with the established human and divine powers across the world, culminating in confrontations involving powerful Titans.
Beyond the new civilization, several key features enhance the overall RTS experience:
The Atlantean culture is supported by a roster of new myth units designed to complement their unique strengths. Furthermore, the expansion adds new god powers that players can leverage, often tied directly to the escalating power struggle involving the Titans.
As an expansion pack, this content is fully integrated into the original game structure. The new Atlantean civilization can be used in skirmishes, custom games, and multiplayer matches against all existing factions. The new campaign content is accessed through the main menu, extending the lore and gameplay scenarios established in the original title.
Currently, there are no further expansions or downloadable content packs released for this specific expansion.