A Nights Haunting: Source is a First Person Shooter, released in early 2025, offering both single-player and online multiplayer modes. Core gameplay involves action-oriented combat within the Source engine framework. A key feature is the inclusion of content creation tools, specifically Hammer Editor support, alongside dedicated server hosting capabilities for community-run multiplayer experiences.
The gameplay loop focuses on fast-paced, objective-based or team-oriented FPS action, characteristic of titles utilizing the Source engine architecture. Players engage in combat across various maps, utilizing the established mechanics of the underlying technology.
The game supports two primary modes of play: a dedicated single-player experience, which likely involves a narrative progression or set challenges, and online multiplayer, allowing for competitive or cooperative play against other users.
A significant aspect of this title is its integration with community content creation tools, leveraging the engine's established modding capabilities. This feature extends the lifespan and variety of available content beyond the base game offerings.
The game explicitly supports the Hammer Editor. This toolset allows dedicated users to design, construct, and modify custom levels and environments, which can then be integrated into the game experience.
For multiplayer enthusiasts, the title includes support for Source Dedicated Servers. This functionality enables players to host and manage their own private or public online game instances, providing control over server settings and player populations.
As an early access title built on the Source engine, the current state reflects ongoing development, focusing on refining core mechanics and stability while integrating community feedback. The engine choice suggests a foundation known for physics interaction and established network code.