The Elder Scrolls III: Morrowind (2002) er et førstepersons WRPG, hvor du ankommer til den fremmede ø Vvardenfell, plaget af storme og styret af det guddommelige Tribunal. Spillet fokuserer på dyb karakterudvikling via færdighedsbaseret progression, omfattende udforskning og komplekse narrative valg. Unikt er den eksotiske setting og et detaljeret fraktionssystem. Kernen er frihed til at forme din skæbne i et rigt, dialogdrevet eventyr.
","tokens":{"input":2210,"output":131,"total":2341}}Dette er et førstepersons WRPG (Western Role-Playing Game), som udgør den tredje hoveddel i den anerkendte Elder Scrolls-serie. Spillet, der oprindeligt udkom i 2002, kaster spilleren ind i den eksotiske og fremmedartede øprovins Vvardenfell, som er en del af Tamriel. Kernen i oplevelsen er dybdegående karaktertilpasning, omfattende udforskning og komplekse narrative valg.
\nHandlingen starter, da du ankommer til øen som en \"outlander\" – en fange, der netop er blevet løsladt. Vvardenfell er et land præget af spændinger, mærkelige, sygdomsbærende storme og styret af det guddommelige TRIBUNAL. Den centrale fortælling involverer spilleren i en gammel profeti om Nerevars genkomst, en legendarisk figur, der skal redde Morrowind fra både interne stridigheder og eksterne trusler.
\nSpillet lægger vægt på spillerfrihed og dybe mekaniske systemer, hvilket er kendetegnende for klassisk RPG-design. Gameplayet er centreret omkring udforskning, dialoginteraktion og færdighedsbaseret progression. Din karakter udvikles ved at investere i forskellige færdigheder, som direkte påvirker succesraten i kamp, magibrug og sociale interaktioner.
\nKampmekanikken benytter et terningkast-system, der er bundet til karakterens statistikker og våbenfærdigheder. Dette betyder, at selv et tilsyneladende vellykket angreb kan mislykkes baseret på de underliggende færdighedsværdier. Magi er yderst alsidig, hvilket tillader skabelsen af brugerdefinerede besværgelser skræddersyet til specifikke behov. Derudover findes et robust system til fortryllelse af genstande og brygning af eliksirer.
\n\nKarakterens fremskridt drives af brugen af færdigheder; jo mere du anvender en specifik færdighed, såsom \"Long Blade\" eller \"Destruction\", desto højere bliver dens niveau. Når du stiger i niveau, kan du øge dine primære attributter, hvilket giver en detaljeret kontrol over din karakters opbygning – uanset om fokus er på kampstyrke, magisk mestring eller snigeri.
\n\nSettingen i Vvardenfell er sandsynligvis spillets mest definerende træk. I modsætning til mere traditionelle fantasy-verdener byder dette univers på unik flora, fauna og arkitektur, hvilket skaber en markant fremmedartet atmosfære. Desuden har spillet et komplekst fraktionssystem, der tillader spilleren at tilslutte sig forskellige lav, huse og politiske grupper, hvilket ofte fører til modstridende loyaliteter og divergerende quest-stier.
\n\nDenne hovedoplevelse er blevet udvidet med to betydelige udvidelsespakker, som introducerer nye landområder, quests og gameplay-funktioner til den eksisterende verden.
\n\nDette eventyr blev oprindeligt lanceret til PC (Microsoft Windows) og fik senere en udgivelse til den originale Xbox-konsol.
","tokens":{"input":2402,"output":870,"total":3272}}The content of this game is suitable for persons aged 12 years and over only. It contains: Non realistic looking violence towards fantasy characters - Realistic looking violence.

Starwind is a total conversion mod that brings the Morrowind engine into the universe of Star Wars: The Old Republic and takes place during the events of Knights of the Old Republic.

Tamriel Rebuilt is a long-running fan effort to expand the borders of The Elder Scrolls III: Morrowind beyond the cut-down area shipped with the original 2002 game. Although incomplete, interested players are encouraged to download the mod and play through its hundreds of hours of content, the fruit of nearly two decades of work.

OpenMW is a free, open source, and modern engine which re-implements and extends the 2002 Gamebryo engine for the open-world role-playing game The Elder Scrolls III: Morrowind. Like the Construction Set for the original Morrowind engine, OpenMW comes with its own editor, called OpenMW-CS, which allows the user to edit or create their own mods or original games. Both OpenMW and OpenMW-CS are written from scratch, and aren’t made to support any third party programs that have been added to the original Morrowind engine to improve its functionality. OpenMW is not a “mod” to Morrowind. It is an entirely different game engine that does not use the original Morrowind.exe in any way.

Arktwend is a total conversion to The Elder Scrolls 3: Morrowind. The player begins his adventure in a monastery where he grew up, outside the monastery the whole wide world awaits him. But strange things have happened in Arktwend, shadows roam the land and long-forgotten, old forces are pushing back the power. The age of heroes has begun!

Armies of Ahroma attacked Myar and exploited the country. But after the victory in the first war, parts of the country were freed and affiliated to the newly established realm of Fallas. But many regions are still left in the hands of the enemy. Recently rumors were coming up, saying that the Black Citadel of Narathzul was rebuilt, even bigger and more powerful than ever before.

The Elder Scrolls III: Bloodmoon is the second expansion for its RPG of the Year, The Elder Scrolls III: Morrowind for PC. Bloodmoon takes you to the frozen Island of Solstheim where the Empire is establishing a new mining colony - a venture being threatened by the prophecy of the Bloodmoon and rumors of werewolves. You have a choice of stories to follow and have the opportunity to defend the colony, take control over how the colony is built up, and eliminate the werewolves. Or, you can decide to join the werewolves and become one of them, opening up a whole new style of gameplay.

The Elder Scrolls III: Tribunal is an expansion pack for the critically acclaimed RPG, The Elder Scrolls III: Morrowind. In Tribunal, a ruthless new king has taken the throne of Morrowind, while an aging god drifts deeper into madness. Into this chaos you are thrust, with deadly assassins close behind you and Morrowind's uncertain future ahead. Your journey will lead you to Mournhold, capital city of Morrowind, to the Clockwork City of Sotha Sil, and through massive, epic-sized dungeons.

Siege at Firemoth is an official plugin that adds a small island chain southwest of Seyda Neen, and a small quest involving taking out a large army of skeletons. Unlike most areas in the game, this place is very combat-oriented—you may find yourself facing dozens of enemies at one time. At the end, you will face Grurn, the leader of the island's undead, and a powerful lich to boot. You will be rewarded with the Ward of Akavir, a shield with a constant effect Fortify Luck enchantment.

Master Index is an official plugin that adds a new quest to find all ten Propylon Indices. The quest can be started by talking to Folms Mirel at the Guild of Mages in Caldera. Completing the quest will earn you the Master Propylon Index, which allows for easier transport via the propylon chamber system.

Helm of Tohan is an official plugin that includes a new quest to find the titular legendary artifact. The quest can be started by asking for rumors around Dagon Fel, which will direct you to the Daedric ruin of Onnissiralis. Outside the ruin are two warring brothers, one of whom will accompany you as you enter the ruins to find the artifact. It is not an Artifact in the usual sense in TES games, as it does not come pre-enchanted.

Entertainers is a plugin that adds the option to entertain the patrons of the Eight Plates in Balmora for Dulnea Ralaal. You can perform a variety of tricks to receive a small cash reward.