這款於 1992 年發行的經典第一人稱射擊(FPS)遊戲套組,讓您扮演美國間諜 B.J. Blazkowicz,在二戰背景下潛入納粹堡壘。遊戲核心玩法是穿越迷宮般的關卡,管理彈藥與生命值,對抗德軍士兵與惡犬,最終目標是擊敗各關卡的頭目。此套組包含基礎戰役及「夜間任務」擴充內容,提供完整的早期體驗。其特色在於開創性的 3D 視覺效果,營造出快節奏的戰鬥氛圍,適合喜愛硬核射擊與歷史題材的玩家。
","tokens":{"input":2755,"output":155,"total":2910}}這款作品是第一人稱射擊(FPS)類型的奠基之作,最初發行於 1992 年。它提供了一種快節奏、強調動作的體驗,背景設定在第二次世界大戰期間,玩家將扮演美國間諜 B.J. Blazkowicz。核心目標是潛入防禦森嚴的納粹設施,以瓦解其戰爭行動。遊戲採用了基礎的 3D 圖形呈現,環境被劃分為由網格狀牆壁和門組成的平面區域,在納粹碉堡和建築群中營造出迷宮般的關卡。
\n遊戲的循環圍繞著在複雜的多房間關卡中穿梭,通常需要到達電梯才能繼續前進。玩家必須在持續的戰鬥中管理有限的資源,特別是生命值和彈藥,同時對抗敵方士兵、警衛和軍犬。關卡被組織成不同的章節(Episodes),每個章節的最後都會與一個特別難纏的頭目敵人進行對決。
\n\n故事講述了 Blazkowicz 針對納粹政權所執行的艱鉅任務。早期的章節著重於他在調查「Eisenfaust 行動」(鐵拳行動)時被俘虜後,必須從沃芬斯坦城堡(Castle Wolfenstein)中逃脫。後續的任務則涉及挫敗納粹的陰謀,例如阻止不死生化兵的製造,最終將導向與阿道夫·希特勒的終極對決,此時的希特勒被描繪成駕駛著配備多挺機槍的機械裝甲。
\n\n此版本被定義為一個捆綁包(Bundle)。這意味著當玩家取得此版本時,將會獲得遊戲的基礎戰役內容,以及額外收錄的「夜間任務」(Nocturnal Missions)擴展戰役,兩者打包在一個安裝包中。這種捆綁策略提供了一個完整的初始體驗。根據現有資料,此捆綁包版本目前沒有額外的官方 DLC、重製版或高清重製版內容。
\n\n遊戲的美術風格由其早期對 3D 視角的實施所定義,其特點是使用簡單的紋理和在有牆壁走廊中移動的精靈圖(Sprite)敵人。整體氛圍是緊張的,這源於在幽閉且主題化的環境中必須保持持續移動和應對敵人的侵略性戰鬥。
\n\n這款經典作品已移植到多個硬體世代。目前已知或歷史上支援的平台包括 Xbox 360、DOS、PC-9800 系列、Game Boy Advance、PlayStation 3、Acorn Archimedes,以及 Xbox One。
","tokens":{"input":2945,"output":692,"total":3637}}The content of this game is suitable for persons aged 12 years and over only. It contains: Non realistic looking violence towards human characters.

Cancelled port of Wolfenstein 3D for the Sega Genesis.

A mod for Wolfenstein 3D that takes place 30 years after the events of the original game, where B.J. and the guards are somewhat worse for wear. Old age or not, though, they still have one last fight ahead of them!

A Mod for Wolfenstain 3D, focused in science fiction

Sod is an extreme modification or "hack" of id Software’s action game Wolfenstein 3D, in which the goal was to escape from a Nazi dungeon. In Sod, Wolfenstein 3D’s representational renderings (considered state-of-the art at the time of the game’s release in 1992) have been replaced by pure geometrical forms in a limited palette of black, white and gray. The result is a game space that is loosely architectural and extremely disorienting; it is easy to get lost, and it can be difficult to distinguish the walls from the targets one is supposed to shoot. Paesmans and Heemskerk complement the game-play difficulties with a cryptic interface (setting game preferences is no easy task!) and tongue-in-cheek game instructions along the lines of "If you are tough, press N. If not, press Y daintily." With its stark elegance, Sod offers a compelling alternative to the computer game industry’s mindless pursuit of representational realism.

A follow-up for the Second Encounter of Wolfenstein 3D for Mac, Third Encounter is an adaptation of the 60 episodes from the MS-DOS version of the game.

Spear of Destiny is a prequel to Wolfenstein 3-D. It is a first-person shooter that uses the same engine and has the same gameplay, however the game is not divided into 6 separate episodes - all the levels are one long episode. The enemies and weapons are pretty much the same as in Wolfenstein 3-D. Only new additions include: new bosses, a new type of enemy, and a new pickup (a large box of ammo).