《Unreal Tournament 2004》是一款擴充型多人第一人稱射擊遊戲,於 2004 年發行,核心體驗是高強度的競技戰鬥。玩家將扮演未來角鬥士,在最多 32 人的競技場中對戰,遊戲提供十種模式,包括強調大型戶外戰場與載具戰的「Onslaught」模式,以及攻防兼具的「Assault」模式。此版本相較前作升級了技術,並新增了如黏性手榴彈發射器和反載具火箭發射器等武器,以及更多地圖與角色陣容,適合熱衷於快節奏、純粹競技對戰的玩家群體。
","tokens":{"input":3418,"output":165,"total":3583}}作為一款擴充遊戲,本次版本在既有基礎上進行了實質性的內容增補,引入了新的機制和環境,深化了競技體驗。遊戲提供了十種不同的遊戲模式,涵蓋了團隊合作和「個人混戰」的各種需求。
\n\n一個主要的內容增加是引入了載具戰鬥,這從根本上改變了特定戰役的規模。玩家可以駕駛多種陸地、空中和太空載具,從單人戰鬥機到多人巨型載具不等,這些載具在新的大規模模式中對戰略成功至關重要。
\n\n以下兩種模式突顯了競賽範圍的擴大:
\n遊戲保留了前作中所有用於戰鬥的武器組合,並加入了幾種顯著的新型毀滅性武器:
\n戰鬥人員陣容也隨之擴充,加入了 32 名新角色,分佈在四個新隊伍中,包括人類的「雷電衝擊」(Thunder Crash)、由升級後的對手領導的機器人「腐敗者」(Corrupt)、Skaarj 戰士組成的「鋼鐵骷髏」(Iron Skull),以及熱衷於殺戮快感的傭兵「地獄傭兵」(Hellions)。
\n\n此版本相較於前作帶來了顯著的技術升級,從而提供了更快、更流暢、更深入的遊戲體驗。遊戲環境多樣化,發行時提供了超過 95 張地圖,其中包括 45 張以上為所有現有遊戲模式設計的全新競技場。這些場景範圍涵蓋了緊湊的室內科技競技場、廣闊的戶外戰場以及深空戰鬥區域。
\n\n遊戲已發行於 PC (Microsoft Windows)、Linux 和 Mac 平台。
\n\n就額外內容而言,此版本作為一個獨立的擴充套件發行,其內容範圍涵蓋了最初發布的所有內容,並未發布任何官方的可下載內容 (DLC) 或額外擴充包。
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A single player experience for Unreal Tournament 2004. Make your way through a decimated town overrun by blood-thirsty zombies! Powerful firearms and brutal melee weapons are at your disposal as you cut and cleave through over 20 grimy and blood-soaked maps!


Led by the people behind TacticalOps, backed up by a bunch of artists, modellers, mappers and supporters, the team behind TO: Crossfire pushes the limitations of Epic's Unreal Engine 2. Facing the choice of bringing terror to the world or fighting it, you will be part of decisive battles at locations you will not forget. Rescue hostages, blow up a building, gain information, assassinate a target - there is a vast variety of possibilities to decide a battle! And thus the assault continues...

DeathBall is a top class First Person Sport Game that combines elements of Football, Rugby and Handball. It's a mod for UT2004, but it has nothing to do with a shooter (a pure sports game). So you got these football pitches, and you have to get the ball into the enemy goal. You have a hammer tool. With that one you can kick other players around, kill the enemy ballowner with 2 hits and also kick the ball away (volley). In your own penalty zone you can kill all enemy players with one hit. With the ball launcher you can charge up a shot, the longer you hold it the harder it will be and you can even add spin to the ball, so it will curl in the air. Just like in football you should have a keeper in your goal. He has some special abilities like he's 30% faster than others,he can dodge and jump higher. Death Ball should be played with 6-10 players The gameplay is very easy too learn, but it's hard to master. At first it seems to be pretty simple, but the more you play the more you realise how complex it is and how many possibilities your team has. The ways to score are infinite.

The original iteration of Killing Floor, which was released as an Unreal Tournament 2004 total conversion mod in 2005 by Shatterline Productions. Like the future retail editions of the series, it is a co-op survival horror game against waves of specimen from the Horzine corporation... Early versions of the mod included a short story mode, which was removed in later versions. Version 2.5 was the final version of the mod before the retail release of Killing Floor, though fans did later release up to Version 2.52.

Official followup to the tactical shooter Strike Force on the UT2004 engine. A retail release for PC and Xbox 360 named Strike Force: Red Cell was announced in 2005 only to be quietly cancelled.

Frag.Ops is a semi-realistic FPS total conversion mod for Unreal Tournament 2004. Players can choose between two teams, Special-Ops and Mercenaries, each has an arsenal of customizable weapons to choose from. FO takes place in a fictional near future environment, with missions located worldwide. The gameplay in this modern tactical shooter is round based with different objectives for each mission. Be warned, Frag.Ops contains extremely fast paced action.