《Sid Meier's Civilization IV》是一款於2005年發行的經典回合制策略遊戲,玩家將帶領文明從古代發展至未來。核心玩法圍繞探索、擴張、開發與征服(4X)展開,您需管理科技樹、文化發展、宗教傳播及外交關係。本作獨特之處在於引入了「政體」系統,讓玩家能深度塑造社會結構,並透過「偉人」系統觸發強大能力。遊戲提供多種勝利途徑,並支援PC與Mac平台,後續有兩部大型擴充內容深化了策略層面。
","tokens":{"input":2282,"output":140,"total":2422}}遊戲的玩法循環圍繞著經典的4X結構:探索(eXplore)、擴張(eXpand)、開發(eXploit)和征服(eXterminate)。玩家從一個定居者單位開始,必須策略性地選擇建立第一個城市的地點。從那時起,城市資源、生產隊列和公民分配的管理對於文明的成長至關重要。此版本中引入的一個關鍵機制是強調公民制度(Civics),它允許玩家選擇不同的政府和社會結構,這些選擇會影響從宗教自由到經濟政策的方方面面,從根本上塑造文明的特性與能力。
\n\n科技進程透過一個詳盡的科技樹來處理,隨著研究的推進,將解鎖新的單位、建築和公民制度選項。外交涉及與競爭對手領導人的複雜互動,運用貿易協定、間諜活動和宣戰。戰鬥則在六角形地圖網格上,透過戰術部署和單位組成來解決。
\n\n本作一個決定性的特色是將宗教作為一種強大且可管理的資源整合進遊戲中。玩家可以創立宗教並將其影響力擴散到地圖上,這會影響城市的幸福度、貿易路線,甚至提供獨特的加成。此外,遊戲引入了偉人(Great People)的概念——例如科學家、藝術家或先知等歷史人物——他們可以透過高文化或科學產出獲得,並用於觸發強大的、能改變遊戲局勢的能力,或建造獨特的奇觀。
\n\n管理不斷擴張的帝國,主要透過詳細的城市管理介面和前述的公民制度系統來實現。玩家必須平衡其人民的需求,管理幸福度水平,並確保足夠的基礎設施發展,例如道路和貿易連結,以支持不斷擴大的領土。引入的專業化政府類型提供了明顯的戰略優勢和劣勢,迫使玩家根據其選擇的發展路徑來調整其長期戰略。
\n\n雖然基礎遊戲提供了完整的體驗,但它也獲得了兩個主要的擴展內容包(Expansion Packs)的支援,這些擴展內容引入了顯著的新機制、系統和內容層面,深化了玩家可用的策略可能性。
\n\n這款策略遊戲可在微軟的Windows個人電腦和蘋果的Macintosh電腦上遊玩。
","tokens":{"input":2474,"output":733,"total":3207}}The content of this game is suitable for persons aged 12 years and over only. It contains: Non realistic looking violence towards human characters

Sid Meier's Civilization IV: Beyond the Sword is the second expansion pack for Civilization IV - the 2005 PC Game of the Year that has become a worldwide hit. The expansion focuses on the time periods after the invention of gunpowder and delivers 11 unique and challenging scenarios created by the development team at Firaxis as well as esteemed members of the Civ Community. Civ IV: Beyond the Sword also includes ten new civilizations, sixteen new leaders, five new wonders, and a variety of new units that offer even more fun and exciting ways for players to expand their civilization's power as they strive for world domination. Expanded Epic Game: Adds a massive increase of new units, buildings, and technologies to the epic game with a tremendous amount of effort focused on the late game. New Game Scenarios: 11 new scenarios custom-designed by the team at Firaxis and some members of the Civ Fan Community. New Civilizations: 10 new civilizations, such as Portugal, Babylonians, and Netherlands and their associated unique units and buildings. More Civilization Leaders: Sixteen new leaders, both for the new civilizations as well as additional leaders for existing civilizations, including Hammurabi of the Babylonians, Abraham Lincoln of the United States, and Sitting Bull of the Native Americans. Corporations: A new game feature similar to religion allows players to found companies and spread them throughout the world. Each corporation provides benefits in exchange for certain resources. Espionage: Now available earlier in the game, this feature offers players many new ways to spy on opponents, stir citizen unrest and defend government secrets. Events: New random events - such as natural disasters and pleas for help or demands from their citizens - challenge players with obstacles that must be overcome for their civilization to prosper. New Wonders: Five new wonders await discovery, including the Statue of Zeus, Cristo Redentor, the Shwedagon Paya, and the Mausoleum of Maussollos. Expanded Space Victory: Winning the race to Alpha Centauri will now require more strategic planning and tactical decision making. Apostolic Palace: The United Nations is available earlier in the game, providing a way to win a diplomatic victory earlier. In addition, new resolutions expand the available diplomatic options. Advanced Starts: A major fan request, this new feature enables players to 'buy' components of a custom-tailored empire and begin play in the later part of the game, allowing one to experience many of the new features of the expansion in a shorter amount of time. Advanced AI: The greatly-enhanced AI now relies more on smart play and less on handicap bonuses to remain competitive, providing a more consistent challenge throughout the course of the game, both economically and militarily. The ways in which the AI attempt to achieve victory have also been expanded.

Sid Meier's Civilization IV: Warlords is the first expansion pack for the award-winning game that has become an instant world-wide hit. Paying homage to some of history's greatest military leaders, the expansion delivers six unique and interesting scenarios, giving players the chance to change the course of history with the help of their new powerful "warlord" unit. Civ IV: Warlords includes new civilizations, leaders, units, and wonders that offer even more fun and exciting ways for players to expand their civilization's military power as they strive for world domination. Game scenarios: the expansion delivers eight scenarios. New civilizations: the pack provides six new civilizations and associated unique units. Civilization leaders: 10 new leaders, including leaders for the new civilizations as well as additional leaders for existing civilizations.