Soren 呈獻:《Metroid》是一款於 1987 年發行的「擴展遊戲」,核心體驗圍繞著在迷宮般的澤貝斯星球上進行非線性的動作冒險探索。您將扮演一名孤立的探員,目標是阻止邪惡的母腦利用強大的異形「Metroid」威脅銀河系。遊戲著重於生存、資源管理,並透過收集如冰凍光束、高跳靴等關鍵能力升級,來解鎖星球深處的隱藏區域。此經典作品的價值在於其深度的環境互動與裝備驅動的進程設計,並已推出重製版本以供體驗。
","tokens":{"input":2310,"output":155,"total":2465}}遊戲的核心場景是迷宮般的行星澤貝斯,其特點是無窮無盡的秘密通道和潛藏的危險。這個環境要求玩家必須謹慎導航並管理資源,才能深入探索行星的危險內部。
\n\n遊戲玩法著重於非線性的探索與動作平台要素的結合。成功的關鍵在於玩家能否在遭遇戰中生存下來,並發掘散佈在環境中的關鍵升級道具。玩家使用一套專門的太空裝甲作為生存和推進的主要工具。
\n推進的關鍵在於吸收能量以維持重要系統,並獲取能從根本上改變移動和戰鬥能力的強大道具。這些關鍵裝備包括 冰凍光束 (Ice Beam)、波動光束 (Wave Beam)、高跳靴 (High Jump Boots) 以及 變異套裝 (Varia) 強化,這些道具能讓玩家進入先前無法到達的區域,並提供環境危害的防護。
\n\n最終目標是消除「母腦」所帶來的威脅,因為它控制著這顆行星,並企圖利用密特羅德來達成銀河毀滅的目的。這次對決是對玩家所習得的技能和武器庫的最終考驗。
\n\n此作品屬於平台動作與冒險類型。它由 Nintendo R&D1 開發,並由 Nintendo 及 Playtronic 共同發行。該遊戲可在多個平台上遊玩,包括 Nintendo Entertainment System、Wii、Wii U、Nintendo 3DS 以及街機系統。
\n\n截至目前,此特定版本的遊戲沒有列出任何可下載內容 (DLC) 或額外資料片。值得注意的是,存在一個重製版本,這表明其基礎體驗已針對較新的硬體進行了重新詮釋。
\n\n「擴展遊戲」的分類意味著此版本顯著擴大了其前作所建立的範圍、機制或敘事框架。其價值主張在於提供一個更全面或更精煉的核心體驗,通常會納入新的能力或更大的探索世界。
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METROID: Fused Facility is a simple hack of Metroid 1 on the NES, featuring a brand new adventure on Planet B-515, with the simple objective to destroy the growing X Parasites population on the planet. It features a completely brand-new map, new level design, new graphics, and even ports of Metroid Fusion music, courtesy of Amilgi. Much like the earlier Metroid Blue, you can also combine the Ice and Wave beam here and always respawn with full health. The paths are varied, and you have multiple ways to get through the base.

A hack of the original Metroid to make it feel like the 4th game on the GBA: Metroid Fusion. Kraid has been changed to Arachnus, Ridley has been changed to the SA-X, and the layout is inspired by Fusion’s map. Samus uses her Fusion Suit colors as well. All 6 sectors could not be exactly recreated, but the flow of the game should be there

Metroid Blue is a simple yet enjoyable vanilla hack of the original game, featuring a fully-redesigned map, new rooms, new palettes and improvements over the vanilla game.

Afflicted with perpetual nightmares, Junko is determined to defeat the manifestation of her dreams - the serpent trickster Asmodeus.

Metroid Confrontation 2: Return to SR388 is a NES Metroid hack, based on Gameboy’s Metroid 2 and a little bit inspired by AM2R. Made using the Editroid program (created by Snarfblam). A lot of things has ben modified: All graphics (backgrounds and sprites), all map, text and music; to look like Metroid 2. Unarmored samus sprites were based on rogue dawn hack.

This pack replaces graphics, sound effects, and music for the original NES game, Metroid. It is a hack that builds upon many prior hacks and it uses Metroid mOTHER as a base. It should be used with the Mesen 2 emulator.

Rogue Dawn is an unofficial prequel to the original Metroid game released in 1986. 30 years later we bring you the events that unfolded before Samus’s famous “Zero” mission on planet Zebes. The original Metroid manual tells us about a deep-space research spaceship that was attacked. Pirates seized a capsule said to contain a newly discovered life form in a state of suspended animation. Rogue Dawn surrounds these events that led up to the theft of the capsule which ultimately placed the Metroid’s under the control of Ridley and the Mother Brain. The mission to acquire the capsule is placed in the hands of one of Ridley’s best kept secrets. A rogue human agent trained and manipulated by Ridley from a young age. Taken as a child from a Federation colony obliterated by Ridley’s faction she was initially just another test subject slated to undergo horrific experiments. Ridley decided to instead manipulate and mold her into a weapon, his first human servant and dark agent. Primed yet untested she is sent out on her “zero” mission to retrieve a newly discovered biological specimen in the possession of a Federation research crew orbiting planet SR388 and prove her worth. Her name is Dawn Aran!

- All levels 100% redesign - New title screen graphics - New tile graphics - All levels (New level themes) - New creature graphics (A few classics will remain) - Animations created for all levels - Level design focused on fun factor, game play, attempt at minimizing frustration (There are some difficult areas). - Snarfblam’s save game and mini map hack applied

This hack is the combination of three individual hacks. It was created to be the ultimate NES remake of a classic game.

This hack replaces Metroid’s password system with a saving system, offering three save files. The file selection menu shows the player’s equipment, and as an added bonus, the player’s health is now saved (no need to grind for health every time you resume your game). The save system can be a handy addition for those who don’t like to use save-states, or those playing on a flash-cart. Included is a scrollable map when the game is paused and the ability to combine wave and ice beams. Version 0.3 fixes a bug that could prevent the game from booting correctly in some cases. The hack has been tested and confirmed to work on the PowerPak as well as a normal cart.

Classic NES Series: Metroid is a port of Metroid for the Game Boy Advance.

The full story of Samus Aran's first mission finally unfolds... The first Metroid game just scratched the surface of the cataclysmic events on planet Zebes, and at long last the rest of the tale has come to light. Experience the first of Samus's legendary adventures through all-new cut-scenes and action sequences as the bounty hunter races through the deeps toward her showdown with the leader of the Space Pirates. But will the end of Mother Brain really mean the end of the story...? Completion of the game unlocks an emulated version of the original Metroid game. Zero Mission also allow players to unlock the Metroid Fusion picture gallery by linking between Zero Mission and Fusion cartridges via the Game Boy Advance Game Link Cable.

This is one of the earliest hacks for the original Metroid. Screens, enemy and item placement, palettes, text, and more are all changed. The primary goal was to make the game more playable - the discerning player will note the careful placement of platforms and enemies to make jumps easier. However, beating the game will not be a cinch. Items are much more difficult to get, corridors are contorted into winding mazes, and many of the energy tanks have been completely eliminated.