《Metal Slug》是一款於 1996 年發行的經典街機橫向捲軸射擊遊戲。玩家扮演特種部隊成員,在 2028 年的背景下,對抗由唐納德·摩登將軍領導的反叛軍,目標是推翻其政變。核心玩法是快節奏的「闖關射擊」(run and gun),強調精準的移動、快速射擊以及利用翻滾躲避攻擊。遊戲特色在於流暢的像素動畫、多樣的武器系統,以及可操作標誌性的載具,例如坦克,這為戰鬥帶來了戰術上的變化。此作為後續系列奠定了基礎,並已廣泛移植至多個平台。
","tokens":{"input":2733,"output":165,"total":2898}}遊戲圍繞著緊張刺激的橫向捲軸動作展開,精準的移動和快速的射擊是生存的關鍵。玩家必須穿越充滿挑戰的線性關卡,對抗成群的敵方步兵、裝甲載具和空中威脅。主要目標是利用標準及拾取到的各式武器,不斷向前推進,突破敵人的防線。
\n\n遊戲的核心循環是持續的移動與戰鬥交鋒。一個標誌性的機制是玩家可以執行快速的跳躍,或是一個雖然較為脆弱但極具戰術價值的「翻滾」動作。這個翻滾動作能讓玩家閃避低空飛行的彈藥,並在戰鬥的混亂中快速調整位置。
\n此外,玩家可以在關卡中尋找並駕駛各種載具。其中最經典的便是標題所指的裝甲載具,它提供了強大的火力與防護能力,能從根本上改變某些遭遇戰的節奏與戰術佈局。
\n\n故事始於一個世界正處於正規軍與由各種軍事派系組成的叛亂勢力之間軍事緊張局勢不斷升級的時期。衝突的導火線源於一場悲劇:由於正規軍情報部門的災難性失誤,導致摩登將軍的兒子身亡,促使他隨即叛逃並加入叛亂軍,決心建立一個「新世界秩序」。玩家扮演馬可·羅西(Marco Rossi)或塔瑪·羅文(Tarma Roving),投身於這個動盪不安的環境中,為恢復秩序而戰。
\n\n使這款作品在同類遊戲中脫穎而出的是它對精細、流暢的點陣角色動畫的堅持,以及其標誌性的瘋狂射擊與戰術載具運用相結合的風格。遊戲的視覺呈現以細緻的像素藝術和巨大的敵人圖樣為特點,在橫向捲軸射擊類別中營造出獨特的視覺風格。遊戲要求玩家必須精通於徒手戰鬥和載具操作,才能克服不斷提升的難度。
\n\n自 1996 年首次登場以來,這款主遊戲已在眾多平台上廣泛發行,包括街機、Neo Geo AES、Neo Geo CD、PC (Microsoft Windows)、Linux、Mac、PlayStation 3、PlayStation Portable、Wii、iOS 和 Android。
\n\n作為該系列的初始作品,此特定版本目前沒有官方發布的可下載內容(DLC)或資料片。
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A Game Boy Advance port was announced to be in development but was never released to the public.

Metal Slug is the original entry in one of the most famous action game series ever released. It was originally released by SNK in 1996. Players control Marco and Tarma who belong to the Special Forces team known as the 'Peregrine Falcon Squad'. They fight to defeat General Donald Morden, in an effort to take back their stolen weapon known as the 'Metal Slug'. Players can utilize various weapons and vehicles such as the Metal Slug to sway the fight in their favor.

Metal Slug: Super Vehicle-001 is a run and gun action shooting game. Between April and August 1997, Sega Saturn and PlayStation versions developed by SNK and Ukiyotei respectively were released only in Japan. Both ports feature "Combat School" mode from the Neo Geo CD release while the PlayStation version features a new mode, "Another Story", consisting of plot-based minigames, and an art gallery featuring concept art (characters, vehicles, weapons, levels). To retain all animations frames of the arcade original, the Saturn version used newer compression techniques, inter-level loading and the 1 MB RAM expansion cartridge.