《Donkey Kong》是一款於 1981 年發行的經典街機平台動作遊戲,標誌著馬力歐(當時稱 Jumpman)與大金剛的首次登場。遊戲核心玩法是操控馬力歐攀爬於四種工業場景(如建築工地)中,躲避大金剛投擲的障礙物,並在時限內登頂以解救被綁架的 Pauline。此作的獨特之處在於,它是早期少數在遊戲中融入了透過簡單過場畫面推進故事劇情的作品,強調精準的跳躍時機與垂直移動的挑戰性,是平台遊戲類型發展史上的重要里程碑。
","tokens":{"input":2132,"output":154,"total":2286}}這款於一九八一年推出的經典街機作品,奠定了動作平台遊戲的基礎標準。它不僅是任天堂早期取得巨大成功的關鍵,更標誌著兩位業界標誌性人物的首次登場,其中一位角色最初被稱為「Jumpman」,後來成為全球知名的巨星。
\n遊戲的背景設定相當直接:一隻巨大的猩猩綁架了一位名叫 Pauline 的女士,並將她帶到一座危機四伏的建築工地頂端。玩家的目標是穿越這個危險、多層次的環境,在時間耗盡前抵達頂部完成救援。
\n這是一款純粹的街機體驗,核心著重於在不同工業主題關卡中,對精準的時機掌握與移動控制。遊戲的主要目標是垂直向上攀爬,玩家必須熟練運用跳躍機制來閃避不斷出現的威脅。
\n\n遊戲氛圍由其原始的早期工業場景所定義,包含建築工地、水泥工廠以及搖搖欲墜的鋼架結構。主要反派會主動向下投擲障礙物,迫使玩家必須持續移動並進行戰略性站位調整。
\n核心遊戲循環圍繞著攀爬梯子、跳過滾動的木桶及其他投射物,並策略性地拆除鋼樑上的鉚釘,以清除路徑或造成結構崩塌。
\n\n此作品在遊戲史上具有重要地位,因為它是最早將完整敘事結構融入電子遊戲體驗的範例之一。在每個關卡之間,透過簡潔的過場動畫來推進故事情節,提供了行動的背景脈絡,而不僅僅是追求高分。
\n其核心機制極度依賴於精準計算跳躍時機,以避開速度和軌跡各異的障礙物,這要求玩家具備極快的反應能力。
\n\n作為一款為街機平台發行的主要遊戲,其核心體驗保持不變。目前,此原始版本沒有官方的可下載內容包或資料片可供使用。
\n值得注意的是,自最初發行以來,此遊戲已經推出過一次官方的重製版本,為其經典結構提供了現代化的詮釋。
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In this romhack Donkey Kong kidnaps Pauline again but gets help from the four Pac-Man ghosts Blinky, Pinky, Inky and Clyde. Jumpman and Pac-Man must join forces to save Pauline. Each board contains a number of pellets that must all be picked up before the board can be finished. You start each board playing as Jumpman, but you can temporarily transform to Pac-Man by picking up a power pellet. When you play as Pac-Man you are invincible and can chase and catch the ghosts. Make the Jumpman/Pac-Man team a success and save Pauline, but ... don't forget to pick up all pellets !!!








Donkey Kong is an action game released in 1981 by Nintendo. Avoid a variety of obstacles while heading through a construction site to make it to the top and rescue Lady. Use the hammer to destroy the barrels and fire coming towards you to earn more points.


Journey back to the beginning of Mario's career, when the plucky hero single-handedly took on the mighty Donkey Kong for the very first time! This game is a port of the original Donkey Kong arcade, which is different from the NES version.


Donkey Kong is a Game Boy game which starts out with the premise of being a straight remake of the original Donkey Kong arcade game. Although at first it appears to be just a port, the familiar levels from the arcade game are just a prelude to the real platform jumping adventure. There are 97 levels spread out over 9 worlds. These levels are much more complex than the originals, featuring scrolling backgrounds, numerous objects to collect, and enemies to avoid. Along the way, you will encounter several boss style battles with Donkey Kong, as well. When played on a Super Game Boy, the game is colorized, digitized speech is added and the ending music takes advantage of the SNES sound chip.

The second official port of Donkey Kong for the Commodore 64 was developed by Ocean Software. It is more faithful to the original game.

The ZX Spectrum port of Donkey Kong was developed by Ocean Software.

The Amstrad CPC port of Donkey Kong was developed by Ocean Software.

The MSX port of Donkey Kong was developed by Ocean Software.

The Commodore 64 port of Donkey Kong is very much faithful to the original arcade port, with some small differences. This port was developed by Atari.

The Commodore VIC-20 port of Donkey Kong was developed by Atari, Inc., under the Atarisoft label.

The Apple II port of Donkey Kong was developed by Atari, Inc., under the Atarisoft label. It was released as a floppy disk.
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