《Unreal Tournament 2004》是一款多人第一人称射击(FPS)的扩展版本,核心是快节奏的角斗士式竞技。玩家在最多32人的在线对战中争夺荣誉,游戏提供十种模式,包括回归的“突袭模式”和引入载具战斗的“横扫模式”(Onslaught),后者在广阔的户外环境中进行。作为资料片,它在技术上进行了显著升级,并增加了如“地雷部署器”和“反载具火箭筒”等新武器,以及更多地图和角色,适合喜爱硬核竞技射击和团队目标作战的玩家。
","tokens":{"input":3434,"output":144,"total":3578}}作为一款扩展作品,本游戏显著地构建在既有基础之上,引入了新的机制和环境,深化了竞技体验。游戏提供了十种不同的游戏模式,兼顾了团队策略和“各自为战”的对抗模式。
\n\n一个重要的内容是引入了载具战斗系统,这从根本上改变了某些对战的规模。玩家可以驾驶各种陆地、空中和太空载具,从单人战斗机到多人巨型载具不等,这些载具在大型模式的成功中起着关键作用。
\n\n以下两种模式突显了本次锦标赛范围的扩大:
\n游戏保留了前作中所有的武器装备,但增加了几件重要的全新毁灭性武器:
\n战斗人员阵容也得到了扩展,引入了32名新角色,他们分布在四个新队伍中:由锦标赛英雄马尔科姆(Malcolm)领导的人类“雷鸣突击队”(Thunder Crash);由升级后的Xan Kriegor领导的机器人“腐化者”(Corrupt);由无情的斯卡吉战士组成的“钢铁骷髅”(Iron Skull);以及热衷于杀戮快感的鲁莽人类雇佣兵和海盗“地狱之子”(Hellions)。
\n\n此版本相较于其前作带来了显著的技术更新,提供了一个更快、更流畅、更深入的体验。游戏环境多样化,发布时提供了超过95张地图,其中包括超过45张专为所有现有游戏模式设计的新地图。这些场景范围从紧凑的室内科技竞技场到广阔的户外战场和深空战斗区域。
\n\n该游戏主要面向PC(Microsoft Windows)、Linux和Mac平台发布。
\n\n关于额外内容,该作品作为独立扩展包发布,其初始发布内容之外没有官方发行的可下载内容(DLC)或资料片。
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A single player experience for Unreal Tournament 2004. Make your way through a decimated town overrun by blood-thirsty zombies! Powerful firearms and brutal melee weapons are at your disposal as you cut and cleave through over 20 grimy and blood-soaked maps!


Led by the people behind TacticalOps, backed up by a bunch of artists, modellers, mappers and supporters, the team behind TO: Crossfire pushes the limitations of Epic's Unreal Engine 2. Facing the choice of bringing terror to the world or fighting it, you will be part of decisive battles at locations you will not forget. Rescue hostages, blow up a building, gain information, assassinate a target - there is a vast variety of possibilities to decide a battle! And thus the assault continues...

DeathBall is a top class First Person Sport Game that combines elements of Football, Rugby and Handball. It's a mod for UT2004, but it has nothing to do with a shooter (a pure sports game). So you got these football pitches, and you have to get the ball into the enemy goal. You have a hammer tool. With that one you can kick other players around, kill the enemy ballowner with 2 hits and also kick the ball away (volley). In your own penalty zone you can kill all enemy players with one hit. With the ball launcher you can charge up a shot, the longer you hold it the harder it will be and you can even add spin to the ball, so it will curl in the air. Just like in football you should have a keeper in your goal. He has some special abilities like he's 30% faster than others,he can dodge and jump higher. Death Ball should be played with 6-10 players The gameplay is very easy too learn, but it's hard to master. At first it seems to be pretty simple, but the more you play the more you realise how complex it is and how many possibilities your team has. The ways to score are infinite.

The original iteration of Killing Floor, which was released as an Unreal Tournament 2004 total conversion mod in 2005 by Shatterline Productions. Like the future retail editions of the series, it is a co-op survival horror game against waves of specimen from the Horzine corporation... Early versions of the mod included a short story mode, which was removed in later versions. Version 2.5 was the final version of the mod before the retail release of Killing Floor, though fans did later release up to Version 2.52.

Official followup to the tactical shooter Strike Force on the UT2004 engine. A retail release for PC and Xbox 360 named Strike Force: Red Cell was announced in 2005 only to be quietly cancelled.

Frag.Ops is a semi-realistic FPS total conversion mod for Unreal Tournament 2004. Players can choose between two teams, Special-Ops and Mercenaries, each has an arsenal of customizable weapons to choose from. FO takes place in a fictional near future environment, with missions located worldwide. The gameplay in this modern tactical shooter is round based with different objectives for each mission. Be warned, Frag.Ops contains extremely fast paced action.