《The Plutonia Experiment》是一款1996年发布的《Doom II》官方模组(Mod),作为《Final Doom》的一部分,它提供了32个全新关卡。作为一款经典的硬核射击游戏,核心玩法围绕高速移动、资源管理和在复杂地图中对抗大量恶魔展开。该模组以其极高的挑战性著称,关卡设计强调精确走位和高强度的战斗节奏。玩家扮演的陆战队员需要深入被地狱生物占领的研究设施,阻止一个被称为“Gatekeeper”的强大恶魔利用维度之门发动更猛烈的入侵。该内容包是基于原作引擎的独立体验,并已获得重制,确保了其在现代PC平台上的可玩性。
","tokens":{"input":2753,"output":165,"total":2918}}这是一款官方发布的、可独立运行的模组(Mod),通常被称为 IWAD 文件,专为经典的第一人称射击游戏《毁灭战士 II:地狱降临》设计。该内容包于 1996 年发布,作为《最终毁灭》合集的一部分,与《TNT:邪恶进化》同期推出。它在既有的引擎和机制基础上,提供了一套经过精心策划的、包含 32 个关卡的新挑战体验。其核心吸引力在于,它在熟悉的高速射击框架内,交付了一场全新的、难度极高的战役。
\n本次体验的叙事核心聚焦于地狱首次入侵地球后,人类为应对未来威胁所采取的绝望措施。全球政府重建了 UAC 机构,旨在开发“量子加速器”等尖端技术来封印维度之门。然而,在秘密研究设施中进行的实验很快被恶魔的协同攻击所淹没。尽管加速器成功关闭了七个入口中的六个,但设施最终沦陷,只剩下一扇由一位古老而强大的恶魔——“守门人”——把守的传送门。玩家扮演的是离现场最近的、被紧急调动的太空陆战队员,必须独自潜入被恶魔占领的设施,在“守门人”利用最后一扇大门引发灾难性高潮之前将其阻止。整体氛围是高科技设施被地狱力量腐蚀后,所带来的极度孤立感和迫在眉睫的巨大威胁。
\n\n作为基于《毁灭战士 II》引擎构建的内容,其基本玩法忠于原作:高速移动、压力下的资源管理,以及与成群的恶魔进行激烈的竞技场式战斗。该 32 关的合集因其严苛的设计理念而在玩家社区中享有盛誉。游戏重点强调精准的走位、战略性的武器选择,以及在复杂、通常是幽闭的关卡布局中导航,这些布局旨在最大化战斗遭遇的频率和强度。
\n\n此内容包最显著的特点在于其难度分级和关卡设计哲学,它强调持续不断的敌人部署和紧张的战斗场景。与其他同期的扩展内容不同,本次体验通常要求玩家从一开始就精通高级移动技巧并保持高效率的战斗输出。关卡设计精巧复杂,要求玩家不断调整战术,以应对越来越强大的恶魔抵抗力量,这些抵抗力量正守护着最终目标。
\n\n该内容目前可在 PC 平台(通过微软 Windows 运行环境或原始引擎环境)上游玩。需要注意的是,此次发布是一个完整的、自洽的体验包,它被归类为官方 IWAD 文件。除了最初的 32 个地图结构外,它不包含任何额外的可下载内容(DLC)或资料片。自 1996 年首次发布以来,它获得了一次重制,以确保其在现代系统上的持续可玩性。
\n\n虽然它作为一种功能包运行,需要《毁灭战士 II》的引擎结构来启动,但其本质上仍被归类为模组(Mod)。它没有引入新的角色模型或完全脱离其所依赖的基础游戏引擎的新特性。其核心价值完全集中在 Casali 兄弟精心打造的、极具挑战性的关卡设计之上。
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Every effort has been made by the nation's top scientists to close the seven interdimensional Gates of Hell, but one portal remains open. Alone, you must infiltrate the ravaged base, defeat the demon Gatekeeper, and seal the last Hell portal before the undead take over the world. A remaster of The Plutonia Experiment made in the KEX Engine, community-published mod support, original midi soundtrack or the modern IDKFA version by Andrew Hulshult, improved performance with multithreaded rendering, BOOM source compatibility, accessibility options and translated into eight new languages.

Plutonic Visions is a 22 map wad for The Plutonia Experiment. Features mostly very short, action packed maps inspired by Plutonia's first two episodes, with some longer ones inspired by the final third sprinkled in for good measure.

OBZEN is a set of 32 limit removing CL4 maps for the Plutonia IWAD. These are short maps with low monster counts (100 or less, unless playing co-op) with a heavy emphasis on high difficulty, evil traps, and hard fights.

Yay BMO is a collection of 6 maps in total of past ideas and solo maps. Maps are all 5 minutes or under, but are decently challenging so they might take a few attempts.

Doomguy's got swamp ass from going through all the other "-onia"s and needs relief. That's it. That's the story. It is a set of eleven bite-sized vanilla maps using PLUTONIA.WAD.

This episode comprises five Plutonia maps which were originally submitted to FDTWID, mostly dating back to 2017. They include some balancing and progression changes to better tie them together as a standalone set.

Plutonia Revisited Community Project 2 (PRCP2) is a continuation in the series of Plutonia-inspired megawads. During Plutonia 3's development, there were a handful of great maps that didn't quite fit in a Plutonia 3 megawad but would fit great in a PRCP megawad. So PRCP2 was started! PRCP2 is not as classic as PRCP or Plutonia itself, but we dare say the spirit is very Plutonian and fun to play.

6 relatively short maps for Final Doom: The Plutonia Experiment

Nuclear Chunks is a limit removing Plutonia WAD with 6 decently sized maps. There is also a Map08 containing what I had made of Map07 before I lost my way with the project (the actual Map07 in the wad is a simple "The End" bookmark style map). Each map has a distinct style from each other and was limited to using a 32 grid size for linedef and things placement, similar to my favourite Eternal mapset (though allowing myself rotation for a bit of flexibility. Map06 breaks the grid a bit and Map08 a lot). Testing is done using mostly Crispy with DelphiDoom using the voxel pack to help with thing placement.

Urania (URANIA.WAD) is a megawad that contains 32 new levels by riderr3. The megawad features difficult gameplay based on the style of The Plutonia Experiment, but maps are mostly larger, often with non-linear progression and heavy opposition.

Plutonia 1024: The Plutinya Experiment is a megawad for The Plutonia Experiment and Boom compatible source ports that was released on March 8, 2015. In the vein of Congestion 1024 and similar projects, the playable area in the maps is restricted to 1024×1024 map units. The project was led by Jon Vail (40oz).

he Green Machine is a 12-level PK3 for Doom II that requires the GZDoom source port to play. It was the second mapset created by speedrunner Andrea Rovenski (Cyberdemon531), and features such additions as decorate monsters, 3D floors and scripted events. Released in November 2014 as part of her continuing SecretDoom series, The Green Machine features medium to hard maps, with improved atmosphere and level design over her initial offering, Disrepair.

4 maps for Plutonia.

A mod for Final Doom: The Plutonia Experiment, that adds new maps which ramp up the difficulty

Combat Shock (C-SHOCK.WAD) is a four level mapset for The Plutonia Experiment and a limit removing source port, uploaded to the idgames archive in December 2011, by Daniel Jakobsson (dannebubinga).

3 very much Plutonia-inspired maps

Plutonia: Revisited Community Project is a 2011 megawad that contains 32 new levels, made by members of the Doomworld community. It is inspired by The Plutonia Experiment, and requires it to play. It was one of the winners of Doomworld's Cacowards for 2011.

A first wad from B0S (Best Of Survivors) clan. The B0S clan has sent you on the task to find out what happened to "Object 33", with which the contact has been lost. It is located in remote district of the Central America so be prepared for a tough way.

Plutonia 2 is a 32-level megawad for The Plutonia Experiment as an unofficial sequel. After being in development since 2000, it was released on December 31, 2008. At the 2009 Cacowards it was declared one of the winners and understandably also received the Mordeth award.