《Quake III Arena》是一款1999年发布的核心竞技射击游戏,玩家被投入残酷的角斗场,在充满熔岩等环境危险的地图中,与众多对手进行纯粹的第一人称战斗。游戏玩法聚焦于快节奏的对战,强调反应速度、地图控制和道具获取,没有复杂的叙事,核心机制是硬核的技能比拼。这款作品的特色在于其对纯粹PVP动作的专注,要求玩家具备极高的操作精度,它曾登陆PC、主机等多个平台,并包含一个官方资料片。
","tokens":{"input":2397,"output":130,"total":2527}}这款于1999年末发行的作品,将玩家直接投入到一场残酷、高强度的战斗模拟之中,生存完全依赖于玩家的反应速度和侵略性。游戏的前提是将精英战士置于精心设计的、充满敌意的竞技场内相互厮杀。这里没有复杂的叙事线索需要追随;环境本身就是对手,其中包含令人毛骨悚然的景观、隐蔽的深渊以及熔岩坑等环境危害,旨在考验战斗人员的极限。
\n核心体验由不间断、快节奏的第一人称射击定义。玩家必须精通移动、武器操作和地图知识,才能在结构化的战斗场景中智取并消灭对手。整体氛围是纯粹、毫不掩饰的竞争,唯一的目标就是主宰竞技场。
\n游戏循环围绕着持续的交战展开。玩家需要在复杂的多层地图中穿梭,不断寻找武器拾取物、生命值和护甲升级,同时积极搜寻并消灭敌人。成功需要精准的瞄准以及对不同距离下武器有效性的深刻理解。
\n该游戏侧重于竞技场战斗,主要强调玩家对战(PvP)遭遇,而非脚本化的叙事任务。这种设计选择确保了每一场对决都是对玩家技能的动态考验。
\n\n其标志性特征是对纯粹的、基于技能的多人动作的专注。它剥离了当时其他射击游戏中常见的元素,例如重新装填机制或生命值自动恢复,迫使玩家完全依赖地图控制和道具的获取。移动速度和响应性是体验的核心,要求玩家具备高超的机械操作熟练度。
\n\n这款主游戏已登陆多个平台,包括 PC (Microsoft Windows)、Linux、Mac、PlayStation 2 和 Xbox 360。需要注意的是,该核心作品不包含任何可下载内容(DLC)。然而,它确实发布了一个官方的资料片,为竞技场体验引入了新内容。
\n\n场景由一系列多样化、通常是危险的战斗舞台构成,这些舞台旨在最大化冲突。氛围紧张且不容情,反映了游戏世界中角斗比赛的高风险性。每一个环境都被设计成既是战场也是陷阱。
\n\n游戏体验的核心在于对纯粹战斗技巧的磨练,玩家必须在高速移动中进行精确的火力压制。
","tokens":{"input":2589,"output":599,"total":3188}}Strong Violence

Devotion is a partial conversion of RatArena to Quake III Arena.

It's the real deal: Quake 3 in full VR. This port brings the frantic action of Q3:Arena to Virtual Reality. Another Id-software classic brought to VR by Team Beef & Friends. Features: Frantic Single Player Campaign Multiplayer in local wifi or online Dedicated VR-only servers Intuitive Weapons Selection Fully Tracked Weapons features additional mappacks via companion app 4 maps inlcuded, you can jump into action right away. Unique Quest Home enviroment included (by Robyer1) Use the Companion App for streamlined hd mod and mappack installation. The app is in "unknown sources". Use it to change your player name as well.

Far across the Dead Sea, beyond the shores of white sand are The Dragon's Teeth--heartless mountains consumed by cold howling winds and separated by valleys of icy fog. Nestled deep within is a small rocky pinnacle upon which rests the palace of The Guardian, the architect of the Vault of Knowledge. For centuries people have visited the Guardian hoping for blessings and the chance to take the Trial of Knowledge but few have been granted the wish. After many wars and natural disasters the location of The Guardian eventually slipped from people's memories and was lost forever from maps. Only legends remain telling of the trial and the strange machines that seem to crackle with the power of the skies. For years you have dreamt of finding the Vault and gaining the treasure of the ancients but the mountain paths have just led you round in circles. One day, while searching the northwest mountain peaks, you discovered a hidden trail marked with small piles of stones covered in unusual symbols. Something looks familiar and you suspect you have seen these symbols before in ancient books, but your memory is fading and you are not sure anymore. After days of walking past countless marker stones, the trail eventually descended from the higher peaks towards a misty valley. Far off in the distance you could see a small hill with what seemed to be a man made structure on the top but you will need to get closer to find out. The trail leads down into a dense forest shrouded in a thick miasma that chills you to the bone. The boughs creak and groan but there is no wind, just the fog blocking out the light above. Several days pass and eventually the winding trail leads upwards again, out of the mist. You stand before a small ornate building with glass on all sides. You enter the main door...


Bid For Power is a total conversion for QuakeIII that plays nothing like the original game. Players take control of Ki-powered superheros and battle it out in a mostly aerial fight. The game is highlighted by the work of a great art team and an original style, and the gameplay is extremely fast paced. BFP started out as a Dragonball Z game, and neared completion as one. We ran into legal problems and had to repopulate the universe with original things. This delayed us quite a bit, but we ended up with a population of unique and cool characters to play. If you are new to the game be prepared to have a difficult time finding a server. We had about 30 people playing at a time for about a year or two, but it has mostly died out. BFP has also been heavily modified by several different groups using the scripting system, so you may run into compatibility issues. BFP is no longer under development.

Based upon the Quake III Alliance code base, Loki's Revenge CTF is an Offhand Grapple All-Weapons CTF modification for Quake III Arena made as a tribute to Quake 2 Loki's Minions CTF.

PainKeep Arena is a "Mission-Pack" designed for use with the registered version of Quake III Arena. PainKeep Arena not only offers brand new weapons, but also rich environments packed with tons of new sounds, new special effects, great new features, and lots of surprises.

Generations Arena is the "ultimate tribute" to ID Software, as it combines play styles and characters from all games previous to Quake III's release, such as Doom, Wolfenstein, and both Quake 1 and , combining them all into one giant multiplayer mod that pits characters from all those games in Quake III style arenas.

The Dark Conjunction is a Single-Player Total Conversion for Quake 3: Arena that is inspired by the works of H.P. Lovecraft.

The idea is that each bullet counts for a lot, but that doesn't mean you shouldn't pump them full of as many bullets as you can spare; they'll get a chance to shoot back before they die if you don't finish them off. Cover actually means something, it's better to make sure there's a pillar or a desk near by to duck behind, especially if you have to reload or bandage yourself. Combine that with the ability to strafe, ramp, ladder, and double jump and you've got yourself one hell of a good time.

DeFRaG is a free software modification for id Software's first-person shooter computer game Quake III Arena (Q3A). The mod is dedicated to player movements and trickjumping. It aims at providing a platform for self-training, competition, online tricking, machinima making, and trickjumping. Hence it constitutes an exception among other Q3A mods. The mod includes a variety of features—timers and meters, ghost mode, cheat prevention and learning tools. Specially designed maps are provided that will rely on the player's movement abilities to be completed up to the finish line, while standard Q3A maps and Capture the Flag (CTF) fast captures are supported as well. Furthermore gamespace physics from both the original Q3A and the Challenge ProMode Arena (CPMA) mod are supported. The modification was released to the public in ca. September–October 2000. In 2002 DeFRaG was selected as "Mod of the Week" at Planet Quake.

Quake 3 Rally, also known as Q3Rally, is an open-source combat racing game on the ioquake3 engine, turning the classic Quake 3 into a racing shoot 'em up with many arena and racing gamemodes. Along with a plethora of mods, online support is also available. Q3R is very similar to the Half-Life Rally mod.

In a star system far from Earth, there is intelligent life. Driven by conquest, a race more advanced than Humans - and far more brutal - has waged a war against all sentient beings. They will destroy anything in their path, as they have done for thousands of years. The OVERLORDS, a bloodthirsty race bent on power and destruction, have annihilated every inhabited planet in their wake. Sidrial, one of the last planets standing, is the last outpost between Earth and the Overlords. With most of Sidrial destroyed, a new breed has risen to fight back against the tyrants. As the Sidrilian Rebel Forces fight back and struggle to join with others against the OVERLORDS, new alliances will be forged and the future of entire galaxies will depend on their success. In Sidrial, you make your escape from some sort of prison that seems to be devoid of life.

Threewave is a remake of the namesake mod for Quake III Arena, featuring other gamemodes like Rune Free-for-All and Capture-Strike. Much of its content was later added to Quake Live.

Quake III Revolution features several elements adopted from Team Arena, along with a more mission-based single-player mode. It features split-screen multiplayer for up to 4 players, but lacks online play.

Remake of Weapons Factory on the Quake III engine.

Never before have the forces aligned. United by name and by cause, The Fallen, Pagans, Crusaders, Intruders, and Stroggs must channel their power into an allied operation where teamwork is the only method of mass destruction. Four distinct games test each troop's synthesis and strength to exacting degrees. Cooperation is the only course of action, and war, the only alternative. Soldiers once alone in their struggle, now face the Arena as one.


Challenge ProMode Arena is a competition-oriented gameplay overhaul mod for Quake III Arena.

All the goodness of Rocket Arena 2 and much much more. Rocket Arena 3 will redefine what a mod can and should be, going beyond simple gameplay and map additions and adding to the core engine itself. Thanks to the power of client side code in Quake 3, a huge number of features never before thought possible will now take Rocket Arena 3 to that next level. Welcome to the next generation of Rocket Arena, and the next evolution of Quake.
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