《Quake》是一款于1996年发行的经典第一人称射击(Shooter)游戏,玩家扮演“游侠”深入中世纪风格的迷宫环境,使用多样化的武器对抗来自异次元的“Quake”实体及其死亡小队。核心玩法是快节奏的战斗、资源管理与复杂地图探索。该作以其开创性的全多边形3D引擎和由Trent Reznor制作的独特配乐著称,并拥有多个官方扩展内容和已推出的重制版,确保了其在现代平台上的可玩性。
","tokens":{"input":2699,"output":130,"total":2829}}游戏循环围绕着探索、资源管理和快节奏的战斗展开。玩家必须穿越复杂的关卡,通常需要找到钥匙卡或开关才能继续前进。成功的关键在于精通移动机制,并熟练运用从传统枪械到能够造成巨大伤害的强大非常规武器构成的多样化军械库。
\n\n游戏的氛围以其黑暗、粗犷的视觉效果为特征,并辅以由九寸钉乐队(Nine Inch Nails)的特伦特·雷兹诺(Trent Reznor)创作的标志性配乐,这极大地增强了游戏的紧张感。
\n\n叙事主线是游侠被派往一个被破坏的滑门,以对抗负责维度入侵的实体。目标是消除敌方死亡小队带来的威胁,并保护人类现实的完整性,抵御这次超凡入侵。
\n\n自首次亮相以来,这款主要作品已在多个系统上广泛发布。初始平台包括 DOS 和 Linux,随后发布到 PC (Microsoft Windows)、Sega Saturn、Amiga、Zeebo 和 Mac 等平台。此外,还存在面向旧款移动设备的移植版本。
\n\n除了核心战役之外,该游戏还拥有大量附加内容:
\n此外,目前提供该游戏的一个重制版本,为现代系统带来了更新的画面保真度。
\n\n该作品在发布时最引人注目的是其对真正 3D 环境和当时先进引擎技术的突破性应用。与以往依赖 2.5D 关卡设计的射击游戏不同,这款游戏提供了完全多边形构成的环境,允许在关卡设计中实现复杂的建筑结构和垂直度。这种技术飞跃,结合其专注于高速、激进的战斗,对抗超自然和技术敌人,为该类型树立了新的基准。
\n\n作为一款经典射击游戏,其当前状态主要由重制版所定义,该版本确保了它在当代硬件上的持续可玩性。社区对快节奏的竞技性多人游戏模式(PvP)和 PvE 挑战的持续热情,也保证了其长久的影响力。玩家现在可以通过更新后的版本,体验到增强的视觉效果和更广泛的平台兼容性。
","tokens":{"input":2891,"output":736,"total":3627}}High level violence

Map-Center's Quake 30th Anniversary Jam contains 30 maps.


Quake Brutalist Jam III is a megalithic community project more than a year in the making. It features an entirely new arsenal, a set of new monsters, new powerups, and a complete visual overhaul of Quake's existing roster. The community came out in force, producing an unprecedented 77 maps, pushing the limits of the Quake engine to bring the oppressive, gritty, and beautiful aesthetic of brutalism to life.

After several Retrojams, this marks our first foray into something new for Quake. Using Arcane Dimensions as a base, we hosted a jam which focused entirely on traps, puzzles and platforming. Our participants came up with some devilish good no combat experiences, but with lots of ways to die! Explore our custom hub to find 5 unique challenges that can only be survived by using your greatest weapon and a lot of skills.


Sacrilege evokes the feels of Quake: Mission Packs 1 and 2 and is a new fork of the Re:Mobilize and Progs Dump 3 mods. It comes with additional monsters, weapons and powerups. This is a set of 3 episodes of 5 maps each - plus one secret map per episode - as well as a start map and an end map. This makes use of Re:Mobilize mechanics such as wiremeshes and lighthooks/lightpanels.

A set of 6 maps, plus a start map, created for a map jam event held from January 1, 2025 to February 8, 2025, using the Re:Mobilize mod. The objective of this jam was to re:imagine multiplayer maps from different games as single player experiences, all while making use of the three Re:Mobilize mechanics (trampolines, wiremeshes, and lighthooks/lightpanels).

A single player episode with 6+4 levels and start map made by Zothique and Sock.

A jam using Arcane Dimensions, with a focus on jump boots featuring 9 maps. Get on your holiday jumper!

Vondur's first map since 2010. Medium sized map in the city setting.

The thought to be abandoned mysterious Castle Evalon has recently been emitting strange lights and sounds. The most concerning being rumbles from deep underground. Ranger steps through the front doors, only to have them shut tight behind him. Donning his trusty boomstick, he has no choice but to push through.

A vanilla style map map made by FifthElephant and will take 5-10 minutes to complete.

17 maps done with the main rule: *6 textures only* including the sky, but not including utility textures (trigger/clip/skip, etc.) or liquids

A morning stroll through a slightly hazy, partially flooded jungle temple.

Floyd Factory Jam includes 11 maps (+ start), with the aim of creating factory type environments with no restriction on theme or texture set. The only requirement is that Floyd must be included on your factory's payroll. This jam is based on Alkaline.

Map-Center’s Quake Retrojam 2 contains 19 brand new maps, a beautiful hub and hours of gameplay.

A seven level episode for Quake, using the original texture set from the base game. Includes a secret level, and has support for Deathmatch and Co-Op, (although NOT fully tested, as it was designed primarily with SP in mind).

Survive in a post-soviet style brutalist city...

"You Are the Inch Valley Captive" is a single-player Quake map, designed as an adventure where the player will tumble through the dangers of multiple dungeons in a non-linear quest to escape the Inch Valley.

A short, 10 minute single-player map for intermediate players.
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