《Oddworld: Abe's Oddysee》是一款于1997年发行的平台解谜冒险游戏。玩家扮演弱小的莫多科人Abe,在黑暗的工业世界中求生。核心玩法是利用潜行、跳跃、翻滚等动作和环境互动(如投掷石块)来智取敌人,因为Abe几乎没有直接战斗能力。其独特之处在于“吟唱”能力,不仅能短暂眩晕敌人,还能附身控制特定生物,利用其能力开路。故事围绕Abe发现同族将被制成食物,并决心逃离并解救同伴展开。该作以其对弱势主角的刻画和精密的平台操作要求著称。
","tokens":{"input":2701,"output":167,"total":2868}}这款游戏是Oddworld系列宇宙中的首部作品,于1997年首次推出。它是一款深度融合了解谜元素的平台跳跃游戏。核心体验围绕着一个弱小、能力不足的角色展开,他必须在一个严酷且充满敌意的工业世界中,完全依靠智慧和谨慎的规划来求生,而非正面冲突。
\n玩家将扮演主角Abe,他是一名摩多孔(Mudokon)族人,被格鲁肯(Glukkons)奴役,被迫在巨大的企业食品工厂中劳作。Abe无意中发现了一个恐怖的真相:他自己被奴役的种族,正是这些企业最受欢迎的新食品的秘密原料。在发现真相后,Abe被守卫发现,他必须展开一场绝望的逃亡。然而,他的使命很快超越了单纯的自保,他决心要解救尽可能多的同胞,并将格鲁肯的罪行公之于众。
\n\n在这个环境中生存是极其脆弱的。主角几乎手无寸铁,与大多数敌人正面接触通常会导致瞬间死亡。因此,游戏流程强调谨慎的探索、精确的时间把握和潜行。玩家必须利用环境互动和巧妙的走位来智取敌人。可用的动作包括奔跑、跳跃、攀爬、踮脚、下蹲和翻滚,这些都是在危险关卡中生存的关键。
\n\n与环境的策略性互动至关重要。这包括投掷石块等物品来分散守卫的注意力,或者将敌人引诱到预设的陷阱中。在某些关卡中,玩家可以暂时骑乘一种名为Elum的大型动物进行移动。
\n\nAbe唯一的特殊力量是吟唱。这项能力可以暂时使某些类型的敌人陷入眩晕。更重要的是,吟唱允许Abe侵入特定生物的意识。当附身于敌人(例如Slig警卫)时,玩家将获得该生物的能力,包括使用机枪、与其他同类交流,甚至可以通过自杀来战略性地清除障碍。
\n\n这款主游戏最初发布于DOS和初代PlayStation平台。后续版本已登陆PC (Microsoft Windows)、PlayStation 3和PlayStation Portable。作为一个核心作品,此版本没有官方发布的可下载内容(DLC)或资料片。
\n\n该游戏通过聚焦于“无力感”的主题来区别于其他平台游戏。与其他平台游戏中玩家战斗能力不断提升不同,这款体验要求玩家必须精通非暴力解决方案。对精确时机、环境解谜和独特的附身机制的依赖,使其在同期的动作平台游戏中脱颖而出。
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Experience Oddworld: Abe's Oddysee originally released on the PlayStation console, enhanced with up-rendering, rewind, quick save, and custom video filters. Selected by the fickle finger of fate, Abe, floor-waxer first class for RuptureFarms, was catapulted into a life of adventure when he overheard plans by his boss, Molluck the Glukkon, to turn Abe and his fellow Mudokons into Tasty Treats as part of a last-ditch effort to rescue Molluck's failing meat-packing empire. Flee the Industrial mega-complex and guide Abe on an adventure through ancient ruins and mysterious temples as he discovers his destiny and saves his species from the clutches of Molluck and their fate as a tasty food filling!

Oddworld: New 'n' Tasty is a faithful remake of Oddworld: Abe's Oddysee where the pre-rendered sceneries are recreated in real-time 3D without changing the original gameplay. It also replaces the single screens linked together of the original version into a true 2.5D side-scrolling game. While there are various enhancements and details to the character and the scenery, the basic gameplay is still largely similar in a side by side comparison. The GameSpeak system Abe uses to command and talk to other characters start with the same commands, but can later be expanded. This version of the game supports leaderboards for the completion time of each mode and the overall game. There are three difficulty levels and the game. It includes the original cooperative function of the original game when another player can take over when the first player dies, taking turns controlling Abe.

Oddworld Adventures is a demake of Abe's Oddysee due to the Game Boy's limitations, and the game is massively shortened to just one area, the Paramonian Temple. A sequel was later released, known as Oddworld Adventures II, mostly based off Abe's Exoddus, and with many improved elements over the original. The game contains GameSpeak actions, though they are used only in a single puzzle in the game, and there are only four, as the Game Boy has far less buttons than the PSX controller. The four GameSpeak actions are farting, a high whistle, a low whistle and chanting. Instead of having a save option, the game has a five letter password feature. In this game, chanting is activated by pressing and holding the Select-button. If there is nothing to possess on the screen, Abe will make a grunt, indicating that there is currently no use in trying to chant in that area. Abe still has the ability to sneak by pressing up on the D-pad while moving left or right.