《帝国时代II:决定版 - 西境之主》是RTS游戏《帝国时代II:决定版》的首个官方资料片,要求拥有本体游戏方可游玩。此DLC于2021年发布,核心玩法延续了即时战略框架,但显著扩展了内容深度。它新增了勃艮第人和西西里人两个独特文明,并带来了三条以西欧和地中海历史为背景的新战役。玩家将体验到这些新文明的专属单位和科技,为现有的策略维度增添了新的选择和挑战。
","tokens":{"input":2799,"output":130,"total":2929}}勃艮第人文明侧重于经济积累和强大的后期能力。他们的独特机制通常围绕财富的有效利用展开,鼓励玩家在资源管理和科技发展上采取与传统文明不同的路线,以期在游戏后期取得决定性的优势。
\n\n西西里人以其坚固的防御能力和文化融合的特性著称。他们的游戏风格反映了其历史上作为东西方交汇点的地位,提供了独特的军事和经济互动方式,尤其擅长在防守中寻求反击的机会。
\n\n该内容包以三段全新的、叙事驱动的战役为核心,将玩家带入西欧和地中海的历史场景中,体验新旧文明的兴衰。
\n\n这条战役线索跟随爱德华一世,他作为叛乱贵族的俘虏,立誓要夺回自己的继承权,并将破碎的英格兰推向新的荣耀。玩家将体验他作为一位精明的指挥官和政治家的经历,其征战范围横跨英格兰、威尔士和苏格兰,甚至涉及十字军东征。
\n\n本战役聚焦于强大的勃艮第公爵们,讲述了他们如何利用自身的狡诈、军事实力和巨额财富,在法国国王的控制权争夺中周旋,并最终谋求建立自己王国的历程。
\n\n这段叙事追溯了罗伯特·德·豪特维尔家族的非凡崛起。他们从一支小规模的诺曼冒险者队伍,仅用一个世纪的时间,就成为了意大利的公爵、圣地的王子,乃至西西里岛的国王。玩家将跟随这些探险家,见证他们如何将三种文化熔铸成欧洲最宽容和最成熟的王国之一。
\n\n此扩展包可在PC(Microsoft Windows)以及Xbox系列X|S和Xbox One主机上运行。它完全依赖于核心的《帝国时代 II:决定版》游戏,所有新增的文明、技术和战役内容都将直接整合进现有的多人对战和单人模式中,不提供独立运行版本。
\n\n《Lords of the West》的重点在于内容扩充,它为游戏结构增加了实质性的新元素,包括:
\n从内容规模上看,本次更新与《决定版》以往推出的主要文明和战役扩展包的质量和体量相当,为策略爱好者提供了丰富的游戏体验。
","tokens":{"input":2995,"output":892,"total":3887}}Advice for consumers This game has been rated PEGI 12 for depictions of non-realistic looking violence towards human-like and animal-like characters, and use of mild bad language. Not suitable for persons under 12 years of age. Brief outline of the game Real Time strategy game that contains 27 single player campaigns, and competitive multiplayer mode, all set in ancient history spanning from the Dark Age through the Imperial Age. Players take control of one of 34 civilizations to build up their Empire and conquer their opponents. This is an updated and improved version of the original release. Content specific issues This game contains frequent depictions of non-realistic looking violence towards human-like and animal-like characters. The violence in this game consists of units from opposing armies engaging in combat primarily using traditional weapons such as swords, spears and projectiles. The reactions to the violence are unrealistic in nature, as the strikes often do not connect, and no injuries appear on their bodies. When a character has been defeated they let out a pained cry and then quickly fall to the floor. Their bodies then remain on the battlefield for a short time before fading away. This game also contains infrequent use of mild bad language. The word “bastard” can be found in the dialogue.