Tomb Raider: Legend é um jogo de ação-aventura em terceira pessoa, lançado em 2006, que reinicia a saga com uma nova Lara Croft. O foco é a exploração de ambientes perigosos, resolução de quebra-cabeças ambientais e combate. A jogabilidade destaca-se pela mobilidade acrobática aprimorada, permitindo saltos, mergulhos e escaladas fluidas. A história envolve Lara na busca por um artefato sul-americano, confrontando a antropóloga rival Amanda Evert. É ideal para quem aprecia aventura clássica com foco em travessia e mistério.
","tokens":{"input":2339,"output":140,"total":2479}}O ciclo de jogabilidade foca-se na navegação por ambientes complexos, na resolução de quebra-cabeças intrincados para desbloquear novos caminhos e no envolvimento em confrontos de combate. Um foco chave desta iteração é a mobilidade aprimorada. Lara Croft já não está limitada por restrições de movimento rígidas; os jogadores beneficiam de uma travessia mais fluida e acrobática. Isto inclui correr, mergulhar, nadar, escalar diversas superfícies como postes e telhados, utilizar tirolesas, e executar ações como saltos mortais e cambalhotas para atravessar terrenos difíceis.
\n\nA exploração exige que os jogadores utilizem toda a gama de habilidades de movimento de Lara para atravessar paisagens desafiadoras. O progresso é frequentemente bloqueado por quebra-cabeças ambientais que precisam de ser resolvidos para abrir novas áreas ou revelar segredos escondidos. A atmosfera combina mistério antigo com aventura de alto risco, à medida que os jogadores se aprofundam em ruínas e locais esquecidos.
\n\nA narrativa começa com Lara Croft na busca por uma relíquia sul-americana significativa. No entanto, a sua expedição muda rapidamente de rumo ao encontrar uma figura do seu passado: a antropóloga renegada Amanda Evert. Presumida morta anos antes num acidente numa tumba peruana — um incidente do qual Lara foi a única sobrevivente — Amanda reapareceu com uma agenda clara. Tanto Lara como Amanda encontram-se numa corrida contra o tempo, juntamente com o sombrio James Rutland Jr., para garantir um artefato antigo e poderoso.
\n\nEste título principal foi lançado para Xbox 360, PC (Microsoft Windows), PlayStation 3 e OnLive Game System. Como um lançamento principal e independente, não apresenta conteúdo para download (DLCs) ou expansões oficiais.
\n\nEste jogo é definido pela sua integração bem-sucedida de elementos de aventura clássica com controlos modernos e responsivos, permitindo uma maior sensação de liberdade no movimento e na interação com o ambiente, estabelecendo uma nova base para a jornada da personagem.
","tokens":{"input":2529,"output":677,"total":3206}}Mild violence

Unlike the previous mobile games, Tomb Raider: Legend was designed in 3D for high-end devices. The game is a side-scrolling platformer with polygonal 3D graphics. Most of the gameplay involves running left and right, jumping between platforms and shooting the various enemies that stand in Lara's way. Obstacles such as electric cables and laser defense systems have to be avoided either by jumping over or rolling under. Sometimes Lara has to swing around poles or use her grappling hook to reach far off platforms. The grappling hook can also be used to swing into and knock out enemies. The gunfights are quite simple and only Lara's regular handgun can be used. Bullets can be dodged by crouching but the enemies can do the same.

The J2ME version of Tomb Raider: Legend takes place in Tokyo, which was the third location of the original game. The game is a side-scrolling platformer with polygonal 3D graphics. Most of the gameplay involves running left and right, jumping between platforms and shooting the various Yakuza members that stand in Lara's way. Obstacles such as electric cables and laser defense systems have to be avoided either by jumping over or rolling under. Sometimes Lara has to swing around poles or use her grappling hook to reach far off platforms. The grappling hook can also be used to swing into and knock out enemies. The gunfights are quite simple and only Lara's regular handgun can be used. Bullets can be dodged by crouching but the enemies can do the same.

The GBA version of Lara Croft Tomb Raider: Legend is a side-scrolling platform game more similar to the DS version instead of the 3D console versions by a different development studio. Unlike the previous GBA game in the series, a side view is used instead of more titled, overhead camera perspective. Lara can also jump, attack with her guns, and she needs to swing to new platforms, avoid obstacles and take out enemies and animals in her way. Timing and precision is essential to reach platforms, much like the early Prince of Persia games. New guns are collected when enemies drop them, but this does not change the sprite of the weapon Lara is holding. There are also a number of vehicle sequences where Lara is driving a bike.

The Nintendo DS version of Tomb Raider: Legend differs significantly from its console counterparts. While it retains the original plot and cutscenes, the platforming and environmental puzzles have been adapted into a side-scrolling format with some 3D elements. The game also includes occasional motorcycle segments. Typically, the upper screen displays the main action, while the lower screen manages inventory, which is controlled using the stylus. During combat, the lower screen shifts to a first-person view, requiring players to tap enemies to defeat them. As in other versions, gameplay centers on retrieving artifacts in exotic locations; on the DS, players must blow into the microphone to dust them off. Although Lara moves primarily in two dimensions, the graphics are rendered in 3D, and the environments are often presented from varied angles, diverging from the traditional side-on perspective common in the genre.

The PSP version includes the full game and introduces a multiplayer mode called Tomb Trials. In this mode, players can race each other through tombs to see who finishes first or participate in a timed scavenger hunt for artifacts.

This version of Tomb Raider: Legend includes a few omissions, likely due to disc space limitations. The rolling demos that typically play when the game is left idle on the title screen have been removed, and the "Unfortunate Mishaps" video is also absent. Additionally, several visual filters used for explosions and motion blur have been removed, resulting in sharper textures but less visually striking explosions.