Como um marco dos jogos de tiro em primeira pessoa (FPS) de 2001, você assume o papel do Master Chief, um super-soldado, lutando contra a aliança alienígena Covenant em um misterioso mundo anelar. A jogabilidade foca em combate tático com um limite de duas armas e escudos recarregáveis, misturando tiroteios intensos com a pilotagem de veículos em mapas amplos. Embora não tenha DLCs, o jogo recebeu várias remasterizações, mantendo sua essência de sobrevivência e exploração de segredos antigos.
","tokens":{"input":2590,"output":126,"total":2716}}Lançado originalmente em 2001, este título seminal estabeleceu um novo padrão para jogos de tiro em primeira pessoa (FPS) em plataformas de console. Você assume o papel do Master Chief, um super-soldado biologicamente aprimorado conhecido como Spartan. A premissa começa em meio a uma luta desesperada pela sobrevivência da humanidade contra o Covenant, uma aliança zelosa de raças alienígenas com o objetivo de extermínio. Após uma perda devastadora, a última nave humana sobrevivente realiza um salto de emergência, apenas para descobrir um misterioso e colossal mundo anelar artificial designado como \"Halo\". Encalhado nesta estrutura alienígena, o jogador se engaja em uma guerra de guerrilha contra as forças do Covenant enquanto corre para desvendar os segredos antigos escondidos dentro do próprio anel.
\nEste jogo é fundamentalmente um shooter em primeira pessoa, enfatizando movimento fluido, combate estratégico e exploração em ambientes amplos e abertos. Uma característica chave que definiu seu sucesso foi a introdução do limite de transporte de apenas duas armas, forçando os jogadores a tomar decisões táticas sobre seu equipamento antes de se envolverem com os hostis. Além disso, a inclusão de escudos recarregáveis forneceu uma camada de gerenciamento defensivo ausente em muitos shooters contemporâneos da época.
\n\nO ciclo de jogabilidade se concentra em intensos tiroteios contra diversos tipos de inimigos do Covenant, cada um com comportamentos e pontos fortes distintos. Você utilizará um arsenal diversificado de armamentos humanos e alienígenas, muitas vezes exigindo a alternância entre engajamentos à distância e combate corpo a corpo.
\n\nA singularidade do jogo reside na sua tradução bem-sucedida de mecânicas complexas de shooter para um controle de console, em grande parte devido ao seu esquema de controle refinado e à introdução do combate veicular. Os jogadores frequentemente transitam do combate de infantaria para pilotar vários veículos terrestres e aéreos, adicionando uma profundidade tática significativa a batalhas em grande escala pelas diversas paisagens do anel.
\n\nA atmosfera é de isolamento e sobrevivência de alto risco. Deslocado longe da Terra, a narrativa constrói tensão enquanto o Master Chief, guiado pela Inteligência Artificial da nave, Cortana, navega por ruínas antigas e instalações alienígenas hostis. O próprio ambiente do mundo anelar serve como um grande elemento da experiência, mudando de selvas alienígenas exuberantes para imponentes estruturas metálicas.
\n\nEste título principal teve ampla disponibilidade em múltiplas plataformas desde seu lançamento inicial, incluindo o Xbox original, Xbox 360, PC (Microsoft Windows) e sistemas Mac. É importante notar que, embora a experiência central permaneça consistente, o jogo recebeu remasters e refações oficiais ao longo dos anos, oferecendo fidelidade visual atualizada.
\n\nEm relação a conteúdo adicional, esta versão específica não apresenta nenhum conteúdo para download (DLCs). No entanto, foi suportado por um pacote de expansão oficial que complementa o conteúdo do jogo base.
\n\nA versão original deste jogo foi lançada pela primeira vez em novembro de 2001.
","tokens":{"input":2782,"output":800,"total":3582}}The content of this game is suitable for persons aged 16 years and over only. It contains: Realistic looking violence.
Medium level animated violence

Experience Where the Legend Begins Halo: Campaign Evolved is a faithful yet modernized remake of Halo: Combat Evolved’s campaign. Experience the original story rebuilt with high-definition visuals, updated cinematics, and refined controls, plus three brand-new prequel missions featuring the Master Chief and Sgt. Johnson. A broader arsenal of weapons, vehicles, enemies, and gameplay-modifying “Skulls” – optional modifiers that change combat in fun and challenging ways – add fresh tactics and endless replayability.

Start your engines! Prove your driving skills and win trophies in every race track! Unlock all 15 vehicles and customize your experience to your liking! Warthog Rally is a campaign mod that let's you race against the time to win trophies. You will unlock more vehicles as you win trophies. You can also choose to spawn in a bunch of enemies and add some passengers in your vehicle.

You are Zulu 1, the leader of fireteam Zulu, a Spartan III commando team. Take part in the Siege of Paris IV with pre-2000s art-style and classic-esque gameplay.

A custom mission for Halo: Combat Evovled, set in the Resistance universe. Your squad will infiltrate a British military base that is home to valuable Gray Tech, a powerful and experimental piece of technology that could change the course of the war. The objective is simple: get in, grab the tech, and get out. However, with heavy Chimeran forces, this is no easy feat. Get ready to lead your team, infiltrate the British base, and secure the Gray Tech. Good luck Specter.

Investigate a mysterious distress signal and find out what happened. Mercury Rising is a custom campaign mission based on a multiplayer map Mercury Falling.

CRASH AND SPLASH IN THE TWIN PACK OF THE DECAMILLENNIUM! Go beyond in an original mission by members from Digsite, Crash Site invites you right to the fight, reinforcing allies & eliminating Covenant on the search to uncover the island's mysteries.

In this mod, all enemies and allies will multiply once they die, turning small fights into a real battlefield not to mention the amount of explosions that there will be!

Halo CE+ is a 20th anniversary project by VKMT that encompasses all 3 main versions of Halo Combat Evolved: MCC, Custom Edition, and even Original Xbox. 4 brand new MP maps are included featuring new weapons, content, and even restored cut content from Halo 1's development. MCC users will also get 2 additional party maps. Users will also be able to download the tags and content used to build the mod and create their own maps.

Takedown: Extermination is the final level in the Operation Takedown series (Halo: Custom Edition Mod). Go after Patriarchus and find the forerunner weapon. Extermination features 8 mini-levels, all that bring their own refreshing style of gameplay, including a rainy forest, a city island, and a snowy plateau.

A new Firefight map for Halo Combat Evolved featuring weapons from the mod SPV3

A full, modded Campaign for Halo Combat Evolved that tweaks the sandbox to make a more gratifying and decision-based game, where every piece of that sandbox has a distinct role.

Firefight Descent: Quarantine is not your average firefight. Building upon the original Firefight Descent, a vicious enemy has been introduced into firefight that has rarely been seen before.

SPV3 is a total overhaul of the original Halo, adding new weapons, vehicles, enemies, features, graphics, extended levels, new levels, new story terminals and much much more. Featuring a total playtime of over 24 hours on Heroic and Legendary difficulties, SPV3 is the largest and most feature rich Halo campaign to date. And to top it off, it is built with gameplay as a focus first and foremost, meant to expand on yet capture what made Halo Combat Evolved one of the best first person shooters of all time.

Halo 1: NHE is a modded version of Halo: CE that allows for a dedicated Xbox to host games between two joining Xboxes on LAN. This allows for players on two separate Xboxes to play against each other without one Xbox having the advantage of being on host (i.e., both Xboxes are essentially playing on a dedicated server). It also includes other technical tweaks and new maps.

SOI's Singleplayer Adventure is a complete overhaul of the original Halo CE campaign, which provides updated graphics and new features. Every single aspect of the original campaign has been changed: characters, vehicles, weapons, even the BSP shaders and the musics. Other than aestethics, you will find also a wide range of weapons, each one with its unique functions. Assault Rifle has an attached grenade launcher (which acts like the Pro-Pipe from Reach), Rocket Launcher has an overcharged mode that fires faster rockets, Needler now is a burst-fire weapon, and so on. Vehicles have been improved as well, and same goes for the encounters and the actor_variants.

A reimagining of the fourth level of Halo: Combat Evolved with a visual overhaul, a complete redesign of the layout & weapon sets, and expanded set pieces.

Takedown: Project Lawson is a single player map based off the an extended version of the Danger Canyon bsp, as well as some custom BSP. It features complete cinematics as well as a variety of gameplay situations.

Relive your moments as Gray through Ice fields with updated cinematics, tagset, and gameplay. Catch up on the Takedown lore by replaying The Introduction that started it all.

As the Battle on Installation 04 rages on between the Covenant and UNSC forces, an evil so terrible lies silently in slumber. In the pursuit of knowledge and power, the Covenant unleash a force that even they fear. As Containment Facilities across Alpha Halo are breached, one in particular is at the forefront of this. On a lone island in the middle of Installation 04's many seas, a facility unlike the others contains something that will make the Flood thousands of times more formidable to combat. A Gravemind lies dormant deep inside the recesses of this vault. The Battle for Installation 04 is about to reach its pinnacle.

Welcome to Firefight Descent. Firefight Descent is not your average firefight. With a focus on cinematic vibes and player interaction, this map takes cues from many of the things that made past firefights great. Descent breaks away from the usual perceptions of firefight. The map makes use of infinite play, game-changing decisions, and cutscenes to give a new and fresh experience. It is also the first firefight map for Halo Custom Edition to use a bsp (or level geometry) specifically made for the purpose of firefight. -Before you start the firefight, take a look around. Who knows what things you might find.-
Showing 20 of 27 related games