Tomb Raider: Legend er et action-eventyrspill fra 2006 som fungerer som en ny start for serien, hvor du tar rollen som Lara Croft. Kjernespillet fokuserer på tredjepersons utforskning, gåteløsning og kamp. En sentral forbedring er Laras mer akrobatiske og flytende bevegelsesfrihet, som lar deg klatre, svømme og utføre saltoer for å krysse krevende terreng. Historien dreier seg om Laras jakt på en gjenstand i Sør-Amerika, som fører til en konfrontasjon med den antatt omkomne antropologen Amanda Evert. Spillet er tilgjengelig på plattformer som Xbox 360 og PC.
","tokens":{"input":2338,"output":178,"total":2516}}Spillsløyfen sentrerer seg rundt navigering i komplekse miljøer, løsning av intrikate gåter for å åpne nye veier, og deltakelse i kamper. Et sentralt fokus i denne iterasjonen er forbedret mobilitet. Lara Croft er ikke lenger begrenset av rigide bevegelsesbegrensninger; spillere drar nytte av mer flytende og akrobatisk traversering. Dette inkluderer løping, stuping, svømming, klatring på ulike overflater som stolper og tak, bruk av ziplines, og utføring av handlinger som vaulting og saltoer for å krysse vanskelig terreng.
\n\nUtforskningen krever at spillere utnytter Laras fulle spekter av bevegelsesevner for å krysse utfordrende landskap. Fremdrift er ofte sperret av miljøbaserte gåter som må løses for å åpne nye områder eller avsløre skjulte hemmeligheter. Atmosfæren blander eldgammel mystikk med høyinnsats-eventyr mens spillere dykker ned i ruiner og glemte steder.
\n\nFortellingen starter med Lara Croft på jakt etter en viktig gjenstand fra Sør-Amerika. Hennes ekspedisjon tar imidlertid raskt en annen retning når hun støter på en skikkelse fra fortiden: den avhoppede antropologen Amanda Evert. Antatt omkommet for flere år siden i en gravulykke i Peru – en hendelse Lara var den eneste overlevende fra – har Amanda dukket opp igjen med en klar agenda. Både Lara og Amanda befinner seg i et kappløp mot tiden, sammen med den skyggefulle James Rutland Jr., for å sikre en eldgammel og mektig artefakt.
\n\nDenne hovedutgivelsen ble lansert for Xbox 360, PC (Microsoft Windows), PlayStation 3 og OnLive Game System. Som en kjerne, frittstående utgivelse, inneholder den ikke offisielt nedlastbart innhold (DLC) eller utvidelser.
\n\nSpillet defineres av sin vellykkede integrasjon av klassiske eventyrelementer med moderne, responsive kontroller, noe som gir en større følelse av frihet i bevegelse og interaksjon med miljøet, og dermed setter en ny grunnmur for karakterens reise.
","tokens":{"input":2532,"output":782,"total":3314}}Mild violence

Unlike the previous mobile games, Tomb Raider: Legend was designed in 3D for high-end devices. The game is a side-scrolling platformer with polygonal 3D graphics. Most of the gameplay involves running left and right, jumping between platforms and shooting the various enemies that stand in Lara's way. Obstacles such as electric cables and laser defense systems have to be avoided either by jumping over or rolling under. Sometimes Lara has to swing around poles or use her grappling hook to reach far off platforms. The grappling hook can also be used to swing into and knock out enemies. The gunfights are quite simple and only Lara's regular handgun can be used. Bullets can be dodged by crouching but the enemies can do the same.

The J2ME version of Tomb Raider: Legend takes place in Tokyo, which was the third location of the original game. The game is a side-scrolling platformer with polygonal 3D graphics. Most of the gameplay involves running left and right, jumping between platforms and shooting the various Yakuza members that stand in Lara's way. Obstacles such as electric cables and laser defense systems have to be avoided either by jumping over or rolling under. Sometimes Lara has to swing around poles or use her grappling hook to reach far off platforms. The grappling hook can also be used to swing into and knock out enemies. The gunfights are quite simple and only Lara's regular handgun can be used. Bullets can be dodged by crouching but the enemies can do the same.

The GBA version of Lara Croft Tomb Raider: Legend is a side-scrolling platform game more similar to the DS version instead of the 3D console versions by a different development studio. Unlike the previous GBA game in the series, a side view is used instead of more titled, overhead camera perspective. Lara can also jump, attack with her guns, and she needs to swing to new platforms, avoid obstacles and take out enemies and animals in her way. Timing and precision is essential to reach platforms, much like the early Prince of Persia games. New guns are collected when enemies drop them, but this does not change the sprite of the weapon Lara is holding. There are also a number of vehicle sequences where Lara is driving a bike.

The Nintendo DS version of Tomb Raider: Legend differs significantly from its console counterparts. While it retains the original plot and cutscenes, the platforming and environmental puzzles have been adapted into a side-scrolling format with some 3D elements. The game also includes occasional motorcycle segments. Typically, the upper screen displays the main action, while the lower screen manages inventory, which is controlled using the stylus. During combat, the lower screen shifts to a first-person view, requiring players to tap enemies to defeat them. As in other versions, gameplay centers on retrieving artifacts in exotic locations; on the DS, players must blow into the microphone to dust them off. Although Lara moves primarily in two dimensions, the graphics are rendered in 3D, and the environments are often presented from varied angles, diverging from the traditional side-on perspective common in the genre.

The PSP version includes the full game and introduces a multiplayer mode called Tomb Trials. In this mode, players can race each other through tombs to see who finishes first or participate in a timed scavenger hunt for artifacts.

This version of Tomb Raider: Legend includes a few omissions, likely due to disc space limitations. The rolling demos that typically play when the game is left idle on the title screen have been removed, and the "Unfortunate Mishaps" video is also absent. Additionally, several visual filters used for explosions and motion blur have been removed, resulting in sharper textures but less visually striking explosions.