„Warcraft III: The Frozen Throne“ yra strateginis realaus laiko žaidimas (RTS), išleistas 2003 m. kaip esminis „Warcraft III: Reign of Chaos“ papildymas, reikalaujantis pagrindinio žaidimo. Šis DLC pristato keturias naujas kampanijas, kurios tęsia epinę Azerotho sagą, nukeldamos žaidėjus į užšalusį Northrendą. Žaidimas išlaiko bazinio žaidimo mechanikas (resursų rinkimas, bazės statyba, kova), tačiau praturtina strategijas naujais vienetais, tokiais kaip Troll Bat Riders, Blood Elf Spell Breakers ir Mountain Giants. Tai yra didelės apimties turinys, skirtas jau susipažinusiems su pagrindiniu žaidimu.
","tokens":{"input":2252,"output":196,"total":2448}}Tai yra esminis priedas prie kritikų pripažinto 2002 metų realaus laiko strategijos (RTS) žaidimo, išleistas 2003 m. liepos 1 d. kompiuteriams (Microsoft Windows) ir Mac platformoms. Šis turinys tęsia pagrindinio žaidimo epinę naratyvą, perimdamas konfliktų gijas po to, kai demonų grėsmė buvo atstumta nuo Azeroto karo nualintų žemių. Ši dalis nėra savarankiška – norint ją žaisti, būtina turėti įdiegtą originaliąją Warcraft III: Reign of Chaos versiją.
\nŠis priedas gerokai praplečia originalios patirties mastą, pateikdamas naują, didelės apimties medžiagą, kuri savo gyliu prilygsta pradinio žaidimo pasiūlymui. Pagrindinis papildymas – keturios naujos istorijos kampanijos, kurios perkelia konflikto tęsinį į užšalusį Šiaurės žemyno (Northrend) žemyną, atskleisdamas naujas sagos perspektyvas ir svarbius pasaulio istorijos momentus.
\n\nSvarbi šio priedo dalis yra naujų vienetų, prieinamų jau esamoms frakcijoms, įvedimas. Tai sustiprina strateginį gylį tiek atsitiktinėse kovose, tiek daugialaidyjų žaidimų (multiplayer) rungtynėse. Šie papildymai apima specializuotus karius, skirtus atsverti esamas strategijas ir atverti naujas taktines galimybes mūšio lauke. Tarp naujų vienetų išsiskiria Troll Bat Riders, Blood Elf Spell Breakers ir galingi, apgultį galintys vykdyti Mountain Giants.
\n\nPriedas pagilina jau nusistovėjusias realaus laiko strategijos mechanikas, naujus vienetus ir herojus integruodamas tiesiai į esamą sistemą. Nors pagrindinis žaidimo ciklas – resursų rinkimas, bazės statyba ir taktinė kova – išlieka toks pats kaip ir pagrindiniame žaidime, nauji vienetai ir kampanijų scenarijai reikalauja prisitaikymo ir šių naujų strateginių įrankių įvaldymo. Naratyvo struktūra išlieka misijomis pagrįsta, siūlanti sprogstamos strateginės kovos naujai suprojektuotuose žemėlapiuose, kurie meta iššūkį veteranams.
\n\nRemiantis turima informacija, šis konkretus priedas po savo pradinio išleidimo neturi jokių vėlesnių parsisiunčiamo turinio (DLC) ar papildomų plėtinių. Jame pateikta medžiaga yra pilnas šios istorijos dalies paketas.
\n\nPapildymo apimtis yra reikšminga. Jis siūlo pilnavertį istorijos tęsinį su dedikuotomis kampanijomis, naujais vienetais ir tyrinėtinomis aplinkomis, užtikrinant, kad žaidėjai, kuriems patiko originalas, gaus didelį kiekį kokybiško, integruoto turinio.
","tokens":{"input":2446,"output":932,"total":3378}}The content of this game is suitable for persons aged 12 years and over only. It contains: Non realistic looking violence towards fantasy characters.

Warcraft III: Nirvana is a melee mod for WarCraft III TFT. It adds several custom races and can be played on any melee map. This project is focusing on renovating WC3, expanding its playability while keeping it well balanced.

After securing the Forsaken's hold in Lordaeron, the Banshee Queen Sylvanas Windrunner began preparing for war against her most hated enemy, the Lich King. Her plans were delayed as the Forsaken found themselves under attack by the Scarlet Crusade, a religious human faction dedicated to the eradication of the undead. Undeath, loss and pain had turned the Forsaken mistrustful of the living; their destiny would be their own to seize. But as enemies lay in wait in every corner, Sylvanas Windrunner began to wonder if the Forsaken would ever be able to succeed on their own.

Twelve peaceful years have passed since The Great War ended. The war that lasted centuries but no man could recall the reason of. The age of despair, bloodshed, loss and grief is now past. The new age brought the opportunity for human kingdoms to rise, as humanity has broken free from the grip of the dragons. This story focuses on Kingdom of Balgaron and three famous Dragon Slayers: Phodom, Fradz and Galeoth. Each of them starts their journey in different places, but they will eventually meet eachother and join forces along the path. Together, the three are forced to go a conflict beyond their imaginations. Lead them into an epic world, guided by a strong storyline that covers hate, love, war and peace.

A fully voice acted single-player custom campaign for Warcraft III that sends the dwarves of Khaz Modan on a quest to explore the unknown, in hopes of saving their ancestral homeland. The lengthy campaign has three missions where you can choose to play from four difficulty settings and also features custom monsters, scripted events, music and spells. As an added bonus, the stand-alone version of Chapter 3 supports a two-player mode.

Defense of the Ancients (DotA) is a multiplayer online battle arena mod for the video game Warcraft III: Reign of Chaos and its expansion, Warcraft III: The Frozen Throne, based on the "Aeon of Strife" map for StarCraft. The scenario objective is for each team to destroy the opponents' Ancient, heavily guarded structures at opposing corners of the map. Players use powerful units known as heroes, and are assisted by allied heroes and AI-controlled fighters. As in role-playing games, players level up their heroes and use gold to buy equipment during the mission. The scenario was developed with the "World Editor" of Reign of Chaos, and was updated upon the release of its expansion, The Frozen Throne. There have been many variations of the original concept; the most popular being DotA Allstars, which eventually was simplified to DotA with the release of version 6.68. This specific scenario has been maintained by several authors during development, the latest of whom is the anonymous developer known as "IceFrog" who has developed the game since 2005. Since its original release, DotA has become a feature at several worldwide tournaments, including Blizzard Entertainment's BlizzCon and the Asian World Cyber Games, as well as the Cyberathlete Amateur and CyberEvolution leagues; in a 2008 article of video game industry website Gamasutra, the article's author claimed that DotA was probably "the most popular and most-discussed free, non-supported game mod in the world". DotA is largely attributed to being the most significant inspiration for the multiplayer online battle arena genre. Valve Corporation acquired the intellectual property rights to DotA to develop a stand-alone sequel, Dota 2, which was released in 2013.