1986年にアーケードで登場した『Salamander』は、シューティングゲームの傑作です。プレイヤーは自機を操作し、横スクロールと縦スクロールが混在するステージを攻略します。特徴的なのは、システムを簡略化したパワーアップ方式と、2人同時協力プレイが可能な点です。このゲームで導入されたステージ構成の切り替えなどは、後のシリーズ作品の基礎となりました。現在、このタイトルには追加コンテンツの予定はありません。
","tokens":{"input":1969,"output":108,"total":2077}}1986年にリリースされた本作は、クラシックなアーケードシューティングゲームであり、シャープX68000やアーケード筐体で高速なアクションを提供しました。このメインゲームは、シューティングジャンルにおいて、激しい空中戦を多様な環境で展開します。
\nゲームプレイの中心は、カスタマイズ可能な宇宙船を操縦し、敵の波状攻撃を突破することにあります。プレイヤーは、ステージが水平スクロールと垂直スクロールの間で動的に切り替わる環境を移動する必要があり、移動と戦略の絶え間ない適応が求められます。
\n\nこのタイトルの特徴の一つは、パワーアップシステムへのアプローチです。他の同ジャンルのゲームと比較して、簡素化されたパワーアップシステムを採用しており、戦闘の奥深さを保ちつつ、機体の能力強化プロセスを効率化しています。
\n\nゲームプレイにおける重要な要素として、2人同時協力プレイが組み込まれています。これにより、2人のパイロットが同時にチームを組み、絶え間なく押し寄せる敵の猛攻に対して、攻撃と防御の連携を取ることができ、アーケードの挑戦にチームワークの層を追加します。
\n\nゲームは、スクロール方向が交互に入れ替わる特徴的なステージで構成されています。この設計上の選択により、プレイヤーは単一の移動パターンに頼ることができず、横方向の機動と垂直方向の上昇・下降パターンの両方を習得することが強制されます。
\n\n1986年にリリースされたアーケードのメインタイトルとして、本作はコアな体験に焦点を当てています。現在、このリリースに関連するダウンロードコンテンツや拡張パックは存在しません。
\n\nここで導入された多くのメカニクス上の革新、特にスクロール方向の切り替えや合理化されたパワーアップ構造は、後に続くシューティングフランチャイズのエントリー作品で基礎的な要素として採用されることとなりました。
","tokens":{"input":2163,"output":529,"total":2692}}

A version for the PC Engine was released on December 6, 1991. Based on the arcade version of Salamander, changes on this port include starting from a pre-defined checkpoint upon death in 1 Player mode, faster enemy animations, and improved music.


In a distant part of the universe, an alien creature called Zelos was born. As he grew so did his appetite, and soon he began devouring galaxies, planets, and stars by the hundreds. Now your planet has appeared in Zelos' path, and it is up to you and a partner to fly into battle to save your world. Salamander is an action-packed shooter where there are six levels which alternate between side and vertical scrolling, each of them ending with a powerful guardian. Throughout the game, destroying certain enemies will release power ups which can be used to equip your ship with more powerful weapons, extra speed, and shields. Gameplay is for one player or two players simultaneously.


The MSX port of Salamander (沙羅曼蛇, Saramanda) is significantly different from the original and any other ports. New to this port is a graphical introduction that introduces human pilots for each ship, as well as names for each stage. The levels are notably longer than the arcade original, and the player is forced to start from a pre-defined checkpoint upon death of either pilot, instead of starting where he left off. After level two, the player can choose the order of the next three stages. In addition, the player can collect "E" capsules by destroying certain enemies. Collecting fifteen will permanently upgrade one of the available weapons on the power-up bar. Some weapons allow the player ships to merge, one player controlling movements and the second player controlling weapons. Instead of the Vic Viper and the Lord British Space Destroyer, the ships are known as the Sabel Tiger and the Thrasher; piloted by human characters named Iggy Rock and Zowie Scott. The story takes place in the year 6709 A.D and has 2 different endings. The MSX version was re-released for the Wii's Virtual Console in Japan on January 12, 2010. It was later released for the Wii U's Virtual Console on July 20, 2016. They were also made available for the Project EGG on Windows Store on May 19, 2015.

Salamander was ported to the Family Computer in Japan in 1987. Instead of being a direct port of Salamander, elements were taken from the original Salamander and the Japanese Life Force re-release, and some elements, such as levels and bosses, were removed to make way for new content. Most of the background graphics and enemy sprites from Salamander are used in favor of those used in Life Force, though the Gradius-style power bar is used in place of the original instant pick-up system. The same year, North America received a port as well for the Nintendo Entertainment System. The NES version is practically identical to its Famicom equivalent, other than not having the multiple endings, having two option power ups instead of three, and being titled Life Force.

The Japanese and European versions are nearly identical, but the American version changes the game's plot by adding an opening text that establishes the game to be set inside a giant alien life-form which is infected by a strain of bacteria. Stages that feature starfield backgrounds were changed to the web background from Stage 1 to maintain consistency with the organic setting of the plot. The power-ups are also given different names, with the "Speed-Up" becoming "Hyper Speed", the "Missile" becoming the "Destruct Missile", the "Ripple Laser" becoming the "Pulse Laser" and "Force Field" becoming the "Shield". Narration is added to the beginning of each stage, detailing the area of the alien's body which the player is currently inhabiting such as "Enter stomach muscle zone" or "Bio-mechanical brain attack".