1987年にリリースされた本作は、アクションパズル要素を持つクラシックなアーケードプラットフォーマーの続編です。プレイヤーは、邪悪なシャドウのボスによってバブルドラゴンに変えられた島民を救うため、虹の島々を巡ります。ゲームの核となるのは、敵を泡で閉じ込めてから弾けさせるという独特のトラップアクションであり、ステージ進行には大きな宝石や鏡の収集が不可欠です。特に、虹の魔法を駆使したステージクリアとスコアリングが特徴的で、リフレッシュ版も存在する本作は、反射神経と戦略的な配置が求められる体験を提供します。
","tokens":{"input":2527,"output":147,"total":2674}}物語は、主人公たちが虹の島々の住人を救出するために旅立つところから始まります。島民たちは邪悪なシャドウのボスによって、バブルドラゴンに変えられてしまいました。島民たちを元に戻すため、ヒーローたちは10の異なる虹の島々を巡り、道中に散りばめられた大きな宝石と鏡を集め、最終的な敵であるシャドウのボスに立ち向かわなければなりません。
\n\n強力なパズル要素を伴うアクションプラットフォームゲームとして、ゲームのサイクルは、敵や障害物で満たされたステージをナビゲートすることにあります。中心となるメカニクスは、敵を一時的なシャボン(バブル)の中に閉じ込めるという、独特な敵の無力化方法です。敵を封じ込めた後、プレイヤーはシャボンを弾けさせる必要があり、多くの場合、ジャンプや環境との相互作用を利用して脅威を取り除きます。
\n\nこの続編を特徴づける重要な要素として、レインボーマジックの導入が挙げられます。ステージをクリアしたりアイテムを収集したりすることで、虹が出現することがあり、これは進行やスコアリングに不可欠です。これらの虹の効果のタイミングと配置を習得することが、成功の鍵となります。
\n\n本作は、素早い反射神経と慎重なポジショニングの両方を要求する、戦略的なシャボン操作とテンポの良いプラットフォームアクションを融合させており、独自の挑戦を生み出しています。進行システムは、異なる島々の環境を横断するために必要な強力なアーティファクト、すなわち大きな宝石と鏡の収集に直接結びついています。
\n\nこのメインゲーム体験は、ダウンロードコンテンツ(DLC)や拡張パックなしで提供されています。オリジナルのデビュー以来、1度のリマスター版が登場していますが、コアとなるコンテンツは1987年のアーケード版から一貫しています。
\n\nこのタイトルは歴史的に幅広いプラットフォームでリリースされており、アーケード、ZX Spectrum、Amstrad CPC、コモドール64/128/MAX、Amiga、Atari ST/STE、そしてPCエンジン(CD-ROM版を含む)で見られます。また、PC(Microsoft Windows)でも利用可能となっています。
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Rainbow Islands is an action game released in 1987 by TAITO. A sequel to Bubble Bobble in which Bubby and Bobby, having returned to their human form, travel the Rainbow Islands using their rainbow magic to rescue the villagers from the clutches of the Boss of Shadow. Rainbows can be used in various ways, like attacking enemies or as platforms to jump on. This game includes the updated Rainbow Islands Extra, featuring altered difficulty etc.

This is an updated version of Rainbow Islands, the sequel to Bubble Bobble, taking the form of a platform game where the player must ascend through vertical levels that are slowly sinking into the ocean. The objective of the source material is to reach the top of each level, taking out any enemies in the way by firing magical rainbows that can trap or eliminate foes as well as providing bridges for the player to walk on. Rainbows remain onscreen for a short amount of time but can be ?broken? by the player if they jump on them. Once broken, the rainbow will fall off the screen, taking out the first enemy it touches. The game also features a pleasing bonus item system where dispatched enemies leave behind items of food that have varying point values and power-ups that have a range of helpful effects. The major feature of this re-interpretation is shifting the entire game away from traditional controls by implementing a global touchscreen control system which radically alters the way in which the game plays. The game is also displayed across both screens of the DS. Rather than being fired by a button press, rainbows are now drawn directly onto the gameplay area using the stylus and movement is executed by dragging the player?s character around the levels. The objective is still to reach the top of the level, but the time limit has been extended to account for the player being unable to move and use rainbows simultaneously. Rainbows are now broken by pressing the stylus onto them.

A Java Legacy Mobile Port of "Rainbow Islands: The Story of Bubble Bobble 2"

Rainbow Islands: Putty's Party is an Action game, developed by DigitalWare and published by MegaHouse, which was released in Japan in 2000.

The European/Australian Master System port of "Rainbow Islands" contains a bug that crashes the game after Level 7, sending the player back to the title screen. If the level select code is used to access Level 8, the same glitch occurs at the end of that level completely preventing the player from seeing the ending. The Brazilian version has fixed this bug. The basic premise of the game is that each level is an island which is slowly sinking into the sea. The player must therefore get to the top of each level, by jumping on platforms and making use of the game's most distinctive feature: the ability to produce solid rainbows, which are used both as platforms to stand on, and as a weapon.

Released in Europe and Australia, this version is different from the alternative Japanese and North American NES version and plays more like the original arcade game.

Rainbow Islands Extra is a strange update to Rainbow Islands: The Story of Bubble Bobble 2, released by Taito for arcades in 1988. Although it offers a port of the original Rainbow Islands, the default option is the "extra" mode, in which all the cute and colourful enemies found in the original game are replaced with enemies found in Taito's shoot-'em-up series, Darius. The story for both modes is the same: Bubby's friends have been captured and turned into Bubble Dragons by Super Skull Monsta, and Bubby needs to save them by destroying the Super Skull Monsta's minions with rainbows and collecting Little Diamonds to get Magical Mirrors needed to break the spell.

This Port of Rainbow Islands released in North America and Japan includes different level layouts and game mechanics compared to the original arcade release. It also includes an island based on "KiKi KaiKai" as a replacement for Magical Island.