1997年にリリースされた本作は、高速戦闘が特徴のFPS(ファーストパーソン・シューティング)です。プレイヤーは精鋭兵士となり、機械化された敵「ストラグ」の母星へ侵攻し、リーダーの打倒を目指します。ゲームプレイは、迷路のようなマップの探索、多様な武器を使った絶え間ない銃撃戦、そして限られたリソース管理が中心となります。暗く工業的な世界観と、肉体と機械が融合した独特な敵デザインが特徴であり、PC、PlayStation、Xbox 360など多数のプラットフォームで展開されています。
","tokens":{"input":2333,"output":138,"total":2471}}1997年にリリースされた、ファーストパーソン・シューティング(FPS)の金字塔的作品です。PC(Microsoft Windows)やLinuxをはじめ、Xbox 360、PlayStation、Macなど、多岐にわたるプラットフォームで提供されてきました。ゲームの核となるのは、技術的に高度な異星の軍事勢力であるストラグ(Strogg)との、激しくテンポの速い戦闘体験です。
\nプレイヤーは、高度な訓練を受けた兵士となり、敵の本拠地に潜入し、彼らの指導者であるマクロン(Makron)を阻止するというミッションに挑みます。舞台となるのは、暗く、工業的な環境が特徴的であり、敵地に深く侵攻するにつれて、容赦ない緊迫感が持続するサイエンス・フィクション・ホラーの要素が色濃く反映されています。
\nゲームプレイのサイクルは、複雑で迷路のようなレベルを探索し、隠された秘密を発見し、絶え間ない銃撃戦に身を投じることに重点が置かれています。プレイヤーは、伝統的な火器から強力なエネルギー兵器に至るまで、多様な武器を駆使します。圧倒的な敵の数に対して生き残るためには、弾薬と体力の管理が極めて重要となります。
\n本作を特徴づけるのは、スピード感とレスポンスの良さであり、プレイヤーは高速で環境を移動しながら、ハイテンポな戦闘を維持できます。レベルデザインはしばしば垂直性や相互に接続された経路を取り入れており、直接的な対決と並行して探索を促します。
\n\nFPSというジャンルの共通項を持ちながらも、本作は特定の敵のデザインと設定によって独自のアイデンティティを確立しました。ストラグは、肉体と金属が融合した生体機械的な存在として描かれており、これがビジュアルスタイルとプレイヤーに課せられる課題の両方に大きく影響を与えています。さらに、メインパッケージの主要な焦点は、充実したシングルプレイヤーキャンペーンにあります。
\n\nメインキャンペーンに加え、プレイヤーは補助的なコンテンツで遊ぶことができます。本作には、コアなメカニクスを基盤とした新しいシナリオとチャレンジを提供する公式の拡張パックが2つ存在します。加えて、体験をさらに広げるダウンロードコンテンツ(DLC)パッケージも3つ提供されています。
\n\n1997年の初リリース以来、このゲームは長年にわたり複数の世代のハードウェアへの移植やリビジョンが行われており、Xbox 360のような現行の互換性を持つシステムでもプレイ可能であることが保証されています。
","tokens":{"input":2525,"output":651,"total":3176}}High level animated violence

The Back to Base(Q2)ics Jam 1 Mission Pack contains 16 brand new maps, each with their own story intermission and offering hours of gameplay. There is also an expansive hub map containing a secret level and a boss map, bringing the grand total to 18.

A short expansion, featuring a hub level and several new maps where each boss encounter is more than just shooting a bullet sponge.

The God of flesh and desire has such sights to show you. But in order to be granted that privilege, he demands tribute in form of good suffering. He has graciously given Map-Center's community time to create a Strogg inspired torture maps worthy of his magnificence. Featuring seven new maps, a hub level, final boss and several intermissions.

Mappers were given 48 hours to make a combat focused level. No fancy textures. No lighting. No detailing. Just pure gameplay. It features multiple unique combat scenarios, a hub map and a boss fight.

A hybrid of ideas and gameplay mixed together in a brand-new campaign for Quake 2. Be warned though, it's a little biased towards the old school way of playing.

1st Prototype Speedmapping Map Jam for the Quake 2 Remaster, focusing on an open ended "space station" theme, hosted by the Map-Center Discord server.

The first ever Single Player Map Jam for the Quake 2 Re-Release, hosted by the Map-Center community. Featuring nine new maps in the N64 theme, a hub level, and a final boss, as well as custom pre-rendered cutscenes.

Shades first ever released Quake 2 singleplayer level - only 25 years later!

You are humanity's last hope to stop the Strogg, a hostile alien race waging war against Earth. Play this military sci-fi FPS, now upgraded for modern platforms with improved visuals, new campaign content, online multiplayer/co-op, and more.

This special release of Quake II includes the 3 shareware levels, but with extensively reworked graphics and codebase to make use of Nvidia's ray-tracing technology in their contemporary GeForce RTX 20 series of graphics cards. Quake II RTX is a cutting-edge, ray-traced reimagining of the old school classic. Global lighting effects, including realistic reflections, refraction, shadows, ambient occlusion and global illumination are a result of the path-traced simulation of light.

To celebrate the 20th anniversary of the release of Quake 2 comes this singleplayer unit based on a side-mission to Stroggos!

Eternal War: Shadows of Light is a Christian-themed first/third-person shooter running on a modified Quake engine. Eternal War expands upon the gameplay formula of Quake by introducing additional features and playing modes. Mike's journey spans 17 levels, which can be completed either in single-player mode or in co-op with other players. There is also another game mode called Flood, which involves fending off waves of demons and sealing the gates through which they come. This is primarily a multiplayer mode, but it can also be played with friendly bots. The game's setting has strong medieval fantasy motives. The eight weapons at the player's disposal either come from a medieval arsenal (dagger, crossbow, sword) or are various holy spells like Smite and Trinity Blast which are powered by manna. Essentially, most weapons function similarly to those of Quake. However, each also has an alternate firing mode that can be toggled at any time. Alternate attacks deal more damage at the cost of increased ammo consumption. The monsters also have medieval fantasy designs, sometimes reminiscent of Heretic or Hexen. These include zombies, levitating necromancers and various humanoid fighters in medieval attire. Many of the enemies have special abilities and alternate attacks, making them even more dangerous. One special feature unique to Eternal War is the player's ability to pray, which allows Mike to regain full health. It is not possible to fight while praying, but the player is surrounded by an aura that will banish any demons that might try to attack him.

Standalone 3D first-person shooter running on Quake II's engine. Your mission is to defend the earth from the alien invasion and to discover the URF commanders secrets.

Classed based arena shooter/strategy hybrid for Quake II that pits aliens against humans. Draws many parallels to the Half-Life TC Natural Selection.

COOP or DIE is a cooperative Quake 2 mod that use the WorldServer technology for online gameplay : - Players account with name and password - Inventory, score and various stats saved - Master server - Interactions between Quake2 and a webchat - Modification of map entities (add, remove and modify monsters, items ...) - Persistance of death player body - A custimized HUD dedicated to coop with health, armor, distance and direction of other players

Jump is a mod for Quake II where instead of plain deathmatch and killing, the idea is to jump around various jump maps in the fastest possible time. There are all sorts of different jumps you need to pull off, from double and triple jumps to circle and ladder jumps. Quake II's equivalent of DeFRaG.

A Follow up to Koumei Satou's mod, Weird Comic Art, made for the original Quake. Weird Comic Art: The Athletic & Museum is a showcase of various artistic setpieces utilizing the capabilties of the Quake II engine.

This version of Quake II differs from the other releases by replacing most of the levels with new ones. Some of the levels have familiar themes or even re-create the original ones closely; however, new stages are dominant, tending to be significantly shorter than those of the PC version. This release also features additional graphical effects, such as lighting during gunfire. Multiplayer for up to four participants is included.

Quake II's spiritual successor to Team Fortress with jetpacks and grappling hooks; alternate classes, weapons and gadgets.

Zaero is an unofficial add-on to Quake II. The Strogg seemed to be defeated but now they are back. You are part of the elite fighter squadron Zaero and it's your task to battle the new Strogg Rebellion using 9 all-new weapons and various new special items. Zaero includes 14 levels and a large number of new enemies.
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