Sorenがお届けする本作は、1080年から1530年にかけての中世盛期から後期を舞台にした大規模戦略シミュレーションです。プレイヤーはターン制の戦略マップで、軍事、外交、内政を駆使して帝国拡大を目指します。特徴は、最大1万の部隊が参加する、ダイナミックな天候下でのリアルタイム戦術バトルです。十字軍や火薬の登場など、激動の時代を体験でき、戦略と戦術が融合した奥深い体験を求めるRTS/TBSファンに適しています。
","tokens":{"input":2403,"output":135,"total":2538}}本作は、西暦1080年から1530年にかけての激動の中世ヨーロッパ、北アフリカ、中東を舞台にしたグランドストラテジー体験です。プレイヤーは西洋または中東の主要国家の一つを率い、軍事力、狡猾な外交、そして文化的な発展を通じて領土拡大を目指します。ゲームは、深いターンベースの戦略的マネジメントと、大規模なリアルタイムの戦術戦闘が融合しており、中世の統治と戦争を包括的にシミュレートします。
\nゲームプレイは、密接に関連し合う二つの異なるレイヤーで構成されています。戦略レイヤーはターンベースのマップ上で進行し、プレイヤーは拡大する帝国を管理します。これには、建物の建設、資源管理、新技術の研究、軍隊の移動、そして近隣勢力との政治的駆け引きが含まれます。経済的安定と軍事的準備、そして宗教的影響力のバランスを取ることが成功の鍵となります。
\n\n戦術レイヤーは、軍隊が衝突した際に発生します。戦闘はリアルタイムで描画され、プレイヤーは詳細な3D環境で部隊を直接指揮します。戦闘には最大10,000体の緻密に描かれたユニットが同時に参加し、動的な天候効果が部隊のパフォーマンスや視界に影響を与えます。重騎兵の突撃から初期の火器の導入に至るまで、陣形、地形の活用、ユニットの特性を習得することが勝利に不可欠です。
\n\n本作の独自性は、騎士道の黄金時代、十字軍、そしてプロの常備軍の台頭、さらには火薬の登場といった歴史の転換期を捉えている点にあります。さらに、戦略マップは新世界にまで及び、ゲームのタイムラインの終盤で起こった探検と征服の時代を反映しています。
\n\nターンベースのキャンペーンマップでは、数十年にわたる慎重な計画が求められます。外交は極めて重要なツールであり、同盟の締結、王族間の婚姻の取り決め、あるいはライバル間の不和の種をまくことが可能です。暗殺者や聖職者といった特殊なエージェントの展開に加え、民衆の忠誠心と士気の管理が、大局的な長期成功に直接影響を与えます。
\n\nその雰囲気は、プレイヤーを騎士道の黄金時代、宗教的対立、そして政治的陰謀の世界へと没入させます。舞台となる地理的範囲は広大であり、永続的な支配を確立するためには、多様な文化的・宗教的課題に対処しなければなりません。特に教皇庁の影響力や、十字軍および聖戦の組織化を通じて、宗教が政治的ツールとして果たす重要性が強調されています。
\n\nこのタイトルは2006年にPC (Microsoft Windows)、Linux、Mac向けにリリースされたメインゲームです。コア体験は自己完結していますが、基本ゲーム体験にさらなる深みとコンテンツを追加する公式の拡張パックが一つ存在します。現時点では、リメイクやリマスターの発表はありません。
","tokens":{"input":2595,"output":758,"total":3353}}The content of this game is suitable for persons aged 16 years and over only. It contains: Realistic looking violence

INSULARIS DRACO is an overhaul of 2014’s Invasio Barbarorum II: Conquestu Britanniae. The setting of our main campaign: North-Western Europe, 452 AD. From Pictland in the North to the Alps in the South, from Ireland in the West to Jutland in the East.

Medieval II brings Total War's compelling mix of massive real-time battles and intricate turn-based strategy to iPhone and iPad. Set across three continents during the turbulent Middle Ages, spectacular conflicts and scheming rivals line the path to power as the great kingdoms of the medieval world vie for supremacy. Be it through diplomacy or conquest, trade or subterfuge, you must secure the resources and loyalty required to rule an empire from the shores of Western Europe to the sands of Arabia.

Dei Agminum (Armies of God) is an ambitious mod project aimed at becoming the premiere Medieval II Total War Crusades mod. Its origins can be traced back to the Broken Crescent Submod "Jersualem Rising". It will use the Crusades campaign from Kingdoms as a base but will in time morph into its own distinct entity. For now I will concentrate on revamping the Crusades campaign through this mod. This will include renaming existing units, settlements and factions with their historical names, introducing historically accurate buildings and new units and completely remaking unit art/UI (models, textures, banners, screens and etc.) and introducing other assets.

Tsardoms: Total War is a total modification for M2TW Kingdoms set in late middle ages, featuring a campaign centered on Italy, Balkans and Asia Minor. The reason we decided to make a mod like this is, firstly because we are familiar with the history of the region, and secondly (and most importantly) because this part of the world has pretty much been ignored by TW games and mods and we thought it would be fun to play and learn from it.

Lucium Total War is a mod for Medieval II: Total War that transforms the game into a 18th-century experience. It features two campaigns: one set in Europe and another in South America. The mod aims to immerse players in the pike and shot era with the emergence of line infantry, offering a wealth of historical context and unique gameplay mechanics.

Westeros: Total War is a total conversion mod for the game Medieval II: Total War. It transforms the game into a Game of Thrones-themed experience, allowing players to control various factions from the series and battle for control of Westeros.

Divide and Conquer (DaC) is a extensive mod for Medieval II: Total War, set in the world of Tolkien's Lord of the Rings. It builds upon the Third Age: Total War mod, expanding and refining various aspects of the gameplay, including factions, units, and campaign mechanics.

This mod is about the Middle Ages in the Iberian peninsula. It includes a total of 24 factions and four campaigns on different periods.

Thera gives M2TW players a breath of fresh air by providing them with a whole new strat map portraying a whole Other world which has it's own mysteries buried in the shadows of time. Thera contains a tempting package of 21 new factions never seen or heard before which includes factions like Romano, Mythical, Chivalric, Post renaissance factions. In addition it gives new battle models and strat models to characters and agents in the game which are graphically supreme and better suited to the world of Thera.

Third Age: Total War is a total conversion modification for the PC-game Medieval II: Total War by Sega that brings the world of Middle-earth. It changes the map of Europe, North Africa and the Middle East to an extensive historically accurate map of Middle-earth as it was in the Third Age, while retaining the turn-based strategic gameplay and real-time battles of the original.

A combination of bug fixes, many small mods, better AI and AI armies, more provinces, graphical improvements and many other campaign and battle map changes. The whole game offers now a much greater challenge!

Broken Crescent is a M2TW total conversion modification centered on the Middle East starting from 1174 and concluding in 1300. Featuring a gorgeous new campaign map spanning from Anatolia to India, Broken Crescent allows you to take control of over 18 brand new factions all complete with over 300 new artistically crafted warriors ready to do you bidding!

Medieval II: Total War Kingdoms is the official expansion to last year's award-winning Medieval II: Total War, presenting players with all-new territories to explore, troops to command, and enemies to conquer. Kingdoms is the most content-rich expansion ever produced for a Total War game, with four new entire campaigns centered on expanded maps of the British Isles, Teutonic Northern Europe, the Middle East, and the Americas. In Medieval II, you were only given a tantalizing glimpse of South America, but in Kingdoms, vast tracts of land in both North and South America have been opened up for you to conquer. All-new factions from the New World are also now fully playable, including the Aztecs, Apaches, and Mayans. Along with the new maps in the Britannia, Teutonic, Crusades, and New World Campaigns, there are 13 new factions to play, over 110 units to control, and 50 building types, adding up to 80 hours of new gameplay. Kingdoms also offers new multiplayer maps and hotseat multiplayer, a first for the Total War series, allowing you to play one-versus-one campaign games on the same computer.