『Hearts of Iron IV』は、第二次世界大戦を舞台にしたリアルタイムストラテジー(RTS)/シミュレーションゲームです。プレイヤーは第二次大戦期の任意の国家を指揮し、政治、産業、外交、そして軍事戦略を総合的に管理します。ゲームの核となるのは、国家目標(ナショナルフォーカス)に基づいた国家運営と、兵器設計、師団編成、資源配分といった詳細なシミュレーションです。歴史を追体験するか、あるいは世界情勢を自らの手で変えることが可能であり、その奥深い戦略性と多数の拡張コンテンツによる継続的なシステム追加が特徴です。PC、Mac、Linuxでプレイ可能です。
","tokens":{"input":2328,"output":151,"total":2479}}本作は、2016年にリリースされた、第二次世界大戦を舞台とする大規模なリアルタイムストラテジー(RTS)およびシミュレーションゲームです。PC(Microsoft Windows)、Linux、Mac向けに提供されており、プレイヤーは第二次世界大戦前後の時代に存在する任意の国家を指揮下に置きます。
\nゲームの核となるのは、選択した国家を1930年代から1940年代の激動の時代を通じて導くことです。政治的駆け引き、産業基盤の発展、そして軍事行動の全てを完全に制御できます。勝利は、外交交渉、経済的駆け引き、あるいは大規模な侵攻といった、プレイヤーの戦略的指導力にかかっています。プレイヤーは世界の勢力図の均衡を左右する力を持っており、歴史を追体験するか、あるいは歴史そのものを改変するかの選択を迫られます。
\nゲームプレイのサイクルは、総力戦の準備または遂行中の国家が抱える複雑な要求事項の管理に集中します。プレイヤーは、国家の政治的・産業的な方向性を決定するための「ナショナル・フォーカス・ツリー」のバランスを取りながら、資源配分を管理し、陸軍、海軍、空軍の部隊を設計・展開します。
\nこのシミュレーション要素は、兵站(ロジスティクス)、研究開発、そして広大な世界地図上での部隊配置にまで及びます。単に軍隊を指揮するだけでなく、国家全体の戦争遂行能力を管理することが求められます。
\n\n本作は、産業、政治、軍事ドクトリンの複雑な相互作用を重視した、時代背景の深いシミュレーションによって独自性を確立しています。最も特徴的なメカニクスの一つは、戦車、歩兵、支援ユニットの正確な構成を指定し、自軍の基盤となる師団をカスタム設計できる点です。さらに、政治システムは、同盟の結成、イデオロギーの傾倒、戦略的な外交行動の実行を通じて、複雑な国際関係の取り扱いを可能にします。
\n\nプレイヤーは最高司令官として、最高司令部から戦術的な戦場レベルまで戦略を指示します。新しい工場をどこに建設するか、どの技術を優先するかといったあらゆる決定が、世界の勢力均衡に連鎖的な影響を及ぼす、緊迫したグローバルな状況が特徴です。プレイヤーには、歴史的な圧力と機会を乗りこなし、世界の運命を変えるか否かの裁量が与えられています。
\n\nコアな体験は非常に堅牢ですが、リリース後も継続的なサポートを受けています。現在、メインゲームには多数の主要な拡張(エクステンション)が存在し、これらの追加コンテンツは、シミュレーションの様々な側面に新たなメカニクス、フォーカス、地域的な深みを導入し、プレイヤーが体験できる第二次世界大戦の範囲を拡大しています。
","tokens":{"input":2520,"output":716,"total":3236}}Victory is at your fingertips! Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II. From the heart of the battlefield to the command centre, you will guide your nation to glory and wage war, negotiate or invade. You hold the power to tip the very balance of WWII.

Imagine a world where the White Lion of Prague was prepared to face German aggression.

Build the industrial and research foundation to survive the world’s greatest conflict In Hearts of Iron IV: Götterdämmerung. In this expansion, players can write new histories of Germany, Austria, Hungary, Belgium, and Congo. Pursue exciting new research and military options, opening new paths for devastating new weapons and dramatic raids on strategic targets.

It is 2020. The world holds it’s breath as a newly discovered coronavirus disease spirals out of control, and spreads like wildfire worldwide. Economies plunge into another recession, societies further radicalize, and worst of all, political instability is on the rise. Surely nothing worse could happen, right? With the collapse of Saudi Arabia into civil war, the Coronavirus Pandemic, and the nationwide riots against police brutality, at a scale worse than the 1992 LA riots, the United States of America is facing it’s darkest hour. It’s collapse is inevitable, and the world balance is at stake. With the death of the American Hegemony, her modern rivals eye their historic territories with an unfound vigor.

Red Dusk is a Game Mod for Hearts of Iron IV that imagines a world where the August Coup succeeded and kept the Soviet Union surviving past its historical dissolution. Limping past the 90s, the Soviet Union deals with factionalism and the risk of economic collapse, while the United States experiences internal strife from the sudden rise of the Reform Party and the indecisive of President Quayle.

An alternate history mod for Hearts of Iron IV by Paradox Interactive that asks the question: "What if Germany had won the First and Second World War?"

Paradox Interactive has teamed up with talented modders from the Hearts of Iron IV community to release a content pack with new art assets for the Soviet Union.

Explore alternate WWII histories in "Trial of Allegiance" for Hearts of Iron IV. Lead South American nations like Argentina, Brazil, or Chile. Build a superpower or join global blocs, using regional resources and manpower for a unique, glorious future.

Write a new history of Scandinavia and Finland in Arms Against Tyranny, a new expansion for Hearts of Iron IV. Build a war machine to defy potential aggressors, or chart a neutral course with an arms industry fueling war far from your own shores.

Build a new empire, resist foreign aggression or explore the limits of neutrality in Hearts of Iron IV: By Blood Alone. This new expansion for Paradox Interactive’s World War II grand strategy wargame adds new alternate history options and gameplay variety for three nations, as well as other significant changes.

Red Flood is a mod for Hearts of Iron IV set in an alternate timeline where the Great War ended in stalemate. The year is now 1936 and Europe once more is on the brink of war.

Welcome to Pax Britannica: An Imperial Timeline, an alternate history science fiction mod for Hearts of Iron 4.

Millennium Dawn is a multi-mod project set in 2000 and continues to the modern day and beyond. The mod boasts new and unique tech trees, focus trees, events, and decisions to immerse you in the intricacies of the modern era.

The bitter fighting of the Eastern Front is given new depth and variety in No Step Back, the expansion to Hearts of Iron IV. With new alternate history paths and game systems, this eagerly awaited add-on presents new challenges for fans of Paradox Interactive’s best-selling grand strategy wargame. The centerpiece of No Step Back is a series of new National Focus Trees, giving players many new ways to imagine the course of World War II in Eastern Europe. Major nations have been entirely reworked to offer unique challenges and original histories.

The New Order: Last Days of Europe is a Hearts of Iron IV mod, that is set in an alternate timeline where Nazi Germany utterly wins World War II, but quickly loses the peace. The New Order is a narrative-driven mod that focuses on the fallout of an Axis victory and its effects on the world, leading to a three-way Cold War in the 1960s. The mod is known for being incredibly ambitious and features many new mechanics and large amounts of events, paths and characters.

Three new national focus trees are the heart of this expansion. The minor powers of Bulgaria, Greece and Turkey each have new alternate historical paths to follow as they resist incursions into the strategic sea lanes of the Back and Aegean seas.

Thousand Week Reich is an alternate history mod that attempts to bring a sense of grounded, gritty realism to the age-old trope of an Axis 'victory' in the Second World War. Originally based on a series of maps by AP246/Proximexo, the TWR mod aims to explore a more grounded and ‘realistic’ version of the trope of a victorious Nazi Germany. Enter the world of TWR in 1952 and fight to hold onto the disintegrating remains of German ‘New Order’ or rise up to the task of defeating the oppressor and liberating Europe from Nazi tyranny.

What if the Soviets Won? Red World imagines a modern scenario in which the Soviet Union won its cold war against the United States. Despite becoming our globe's sole superpower, the Soviets face the daunting task of maintaining ultimate control. It seems that in the coming years everything might just be slipping away... In memory of Kaiser1871, the original creator of Red World and a dear friend to us all. This fan fork will continue to expand and update Red World along Kaiser's intended plans and wishes, making it a fun experience for everyone to enjoy once again to its fullest!

Bust through the Ardennes or encircle the Axis in style with this new cosmetic pack for Hearts of Iron IV . Including tanks previously only available in the Colonel Edition, this pack adds a number of new armored and tracked vehicles for the Allies and Comintern powers.

KaiserreduX started out in late 2019 as a collection of various submods for Kaiserreich, later evolving into a unified submod turned fork and eventually - thanks to the continuous addition of new content, wider sweeping changes to lore and setting, and ever widening differences in design philosophies between the original base of the KR mod and KX - into a wholly separate entity that is in no way affiliated with KR beyond sharing the conceptual ideas for the timeline, albeit with many differences, and the base for the mod, so do not run the two mods together; KX is a standalone product. While KX has kept a considerable amount of pre-existing KR lore, much of which has changed by now, it has also introduced a lot of new elements and additions going beyond the scope of the timeline created back in the days of Kaiserreich for Darkest Hour.

The enemy has installed a puppet government in an allied nation. Brave individuals promise to fight against their occupiers and oppressors. Use your agile espionage skills to support the work of La Résistance.
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